Keldryn
Arcane
My very first exposure to RPGs was probably the two Advanced Dungeons & Dragons games on my family's Intellivision around 1982. Well, the first AD&D game certainly wasn't an RPG, but Treasure of Tarmin was a lot closer to being an RPG. You'd wander through this massive dungeon in 1st-person view and fight monsters, taking turns attacking each other. I don't think it actually had XP and character advancement though -- IIRC, your stats increased when you got new weapons, armor, or items.
I started with pencil & paper gaming in 1986 (when I was 12), with the "red box" D&D Basic Set and the "blue box" D&D Expert Set, moving on to AD&D fairly quickly after that, and continued to play for years. I got an NES in 1988 (Duck Hunt/Mario set) with The Legend of Zelda and played Dragon Warrior I, Final Fantasy, and Ultima: Exodus when they came out. I borrowed a friend's SMS (and lent him my NES) so that I could play Phantasy Star and Miracle Warriors. Phantasy Star was leagues ahead of any of the NES RPGs.
My cousin gave me his old C-64 in 1989, and I quickly got into The Bard's Tale series (mainly III), Might & Magic I, Wasteland, Pool of Radiance, and Curse of the Azure Bonds. I had copies of Ultima II and IV, but I didn't really get into them. The interface was kind of clunky and I didn't have access to the keyboard reference cards, and the graphics were lame, even compared to other games I was playing at the time.
Traded in the NES and games for a Genesis around 1990 and played Phantasy Star II to death. Tried Sword of Vermillion, but it was kind of lame.
We got our first real PC in 1990, a 12 MHz 286 with a 40 MB hard drive, a VGA card, and a Sound Blaster. Hero's Quest (Quest for Glory I) was one of the first games I had for the PC, as well as Times of Lore, Tangled Tales, and Dragon Wars.
Not long after I got those games, Ultima VI came out, and it utterly blew me away. The world was so detailed and fully-realized, with NPCs having full conversations and daily routines. I could pick up and/or use nearly every object in the game. The plot twist took me completely by surprise, and I spent hours every day for a good three months playing the game and exploring every inch of the game world. Ultima VI re-defined what a CRPG could be, and stuff like The Bard's Tale and Pool of Radiance were now utterly inadequate.
So that's how I got started.
I started with pencil & paper gaming in 1986 (when I was 12), with the "red box" D&D Basic Set and the "blue box" D&D Expert Set, moving on to AD&D fairly quickly after that, and continued to play for years. I got an NES in 1988 (Duck Hunt/Mario set) with The Legend of Zelda and played Dragon Warrior I, Final Fantasy, and Ultima: Exodus when they came out. I borrowed a friend's SMS (and lent him my NES) so that I could play Phantasy Star and Miracle Warriors. Phantasy Star was leagues ahead of any of the NES RPGs.
My cousin gave me his old C-64 in 1989, and I quickly got into The Bard's Tale series (mainly III), Might & Magic I, Wasteland, Pool of Radiance, and Curse of the Azure Bonds. I had copies of Ultima II and IV, but I didn't really get into them. The interface was kind of clunky and I didn't have access to the keyboard reference cards, and the graphics were lame, even compared to other games I was playing at the time.
Traded in the NES and games for a Genesis around 1990 and played Phantasy Star II to death. Tried Sword of Vermillion, but it was kind of lame.
We got our first real PC in 1990, a 12 MHz 286 with a 40 MB hard drive, a VGA card, and a Sound Blaster. Hero's Quest (Quest for Glory I) was one of the first games I had for the PC, as well as Times of Lore, Tangled Tales, and Dragon Wars.
Not long after I got those games, Ultima VI came out, and it utterly blew me away. The world was so detailed and fully-realized, with NPCs having full conversations and daily routines. I could pick up and/or use nearly every object in the game. The plot twist took me completely by surprise, and I spent hours every day for a good three months playing the game and exploring every inch of the game world. Ultima VI re-defined what a CRPG could be, and stuff like The Bard's Tale and Pool of Radiance were now utterly inadequate.
So that's how I got started.