M. AQVILA
Arcane
So the closest game to Baldur's Gate we've had in years is going to be released in a couple of weeks. It's very similar to the D&D ruleset, so I'm sure most of you are familiar with it to some extent.
What is known about classes so far:
https://owlcatgames.com/forums/showthread.php?19-Information-known-about-the-game-so-far
Classes
-The game includes: Alchemist, Barbarian, Bard, Cleric, Druid, Fighter, Inquisitor, Magus, Monk, Paladin, Ranger, Rogue, Sorceror and Wizard.
-The Rogue, Monk, and Barbarian all follow rules from Pathfinder Unchained.
-Multiclassing is in the game.
-Prestige Classes are in the Game. Arcane Trickster, Stalwart Defender, Mystic Theurge, Dragon Disciple, and Eldritch Knight are confirmed. Aldori Sword Lord is a maybe, as are some other Prestiges.
-Bards will have access to Bardic masterpieces.
-You can become a Fallen Paladin if your alignment shifts too much.
-Since there is no mounted combat, Paladins will not have access to the Mount Divine Bond.
-Archetypes will be part of the game. There will be three for each class (although some classes may get alternate class features instead or in addition, such as Wild Bloodlines for Sorcerers and Sub-Schools for Wizards). The archetypes and features already in development or in the Beta are:
Alchemist - Vivisectionist, Grenadier, Chiurgeon
Bard - Archaeologist, Flame Dancer, Thunder Caller
Barbarian - Armored Hulk, Mad Dog, Invulnerable Rager
Cleric - Crusader, Herald Caller, Ecclesitheurge
Druid - Blight Druid, Defender of the True World, Feyspeaker
Fighter - Aldori Defender, Tower Shield Specialist, Two-Handed Fighter
Inquisitor - Sacred Huntsman, Monster Tactician, Tactical Leader
Magus - Eldritch Archer, Eldritch Scion, Sword Saint/Kensai
Monk - Scaled Fist, Sensei, Chained monk (that is, the non-unchained version of the Monk)
Paladin - Divine Hunter, Divine Guardian, Hospitaler
Ranger - Freebooter, Flame Warden, Storm Walker
Rogue - Eldritch Scoundrel, Knife Master, Thug
Sorcerer - Wild Bloodlines (Empyreal, Sage, and Sylvan) (Regular Bloodlines are: Abyssal, Arcane, Celestial, Draconic, Elemental, Fey, Infernal, Serpentine, and Undead)
Wizard - Arcane Bomber, Scroll Savant, Thassilonian Specialist.
-Currently the game only has weapon divine bond for paladins, but Owlcat intends to implement the alternative Divine Bond Options in the Healer's Handbook. The Creative Director makes no promises though.
-Druid's Wildshape and Polymorph will be from a predetermined list, though there is the possibility of making some shapes unlockable. Special attacks will follow the rules as closely as possible.
If you want more information just google Pathfinder + what you want to know more about.
So what are you planning to play as and what possible builds do you have in mind?
What is known about classes so far:
https://owlcatgames.com/forums/showthread.php?19-Information-known-about-the-game-so-far
Classes
-The game includes: Alchemist, Barbarian, Bard, Cleric, Druid, Fighter, Inquisitor, Magus, Monk, Paladin, Ranger, Rogue, Sorceror and Wizard.
-The Rogue, Monk, and Barbarian all follow rules from Pathfinder Unchained.
-Multiclassing is in the game.
-Prestige Classes are in the Game. Arcane Trickster, Stalwart Defender, Mystic Theurge, Dragon Disciple, and Eldritch Knight are confirmed. Aldori Sword Lord is a maybe, as are some other Prestiges.
-Bards will have access to Bardic masterpieces.
-You can become a Fallen Paladin if your alignment shifts too much.
-Since there is no mounted combat, Paladins will not have access to the Mount Divine Bond.
-Archetypes will be part of the game. There will be three for each class (although some classes may get alternate class features instead or in addition, such as Wild Bloodlines for Sorcerers and Sub-Schools for Wizards). The archetypes and features already in development or in the Beta are:
Alchemist - Vivisectionist, Grenadier, Chiurgeon
Bard - Archaeologist, Flame Dancer, Thunder Caller
Barbarian - Armored Hulk, Mad Dog, Invulnerable Rager
Cleric - Crusader, Herald Caller, Ecclesitheurge
Druid - Blight Druid, Defender of the True World, Feyspeaker
Fighter - Aldori Defender, Tower Shield Specialist, Two-Handed Fighter
Inquisitor - Sacred Huntsman, Monster Tactician, Tactical Leader
Magus - Eldritch Archer, Eldritch Scion, Sword Saint/Kensai
Monk - Scaled Fist, Sensei, Chained monk (that is, the non-unchained version of the Monk)
Paladin - Divine Hunter, Divine Guardian, Hospitaler
Ranger - Freebooter, Flame Warden, Storm Walker
Rogue - Eldritch Scoundrel, Knife Master, Thug
Sorcerer - Wild Bloodlines (Empyreal, Sage, and Sylvan) (Regular Bloodlines are: Abyssal, Arcane, Celestial, Draconic, Elemental, Fey, Infernal, Serpentine, and Undead)
Wizard - Arcane Bomber, Scroll Savant, Thassilonian Specialist.
-Currently the game only has weapon divine bond for paladins, but Owlcat intends to implement the alternative Divine Bond Options in the Healer's Handbook. The Creative Director makes no promises though.
-Druid's Wildshape and Polymorph will be from a predetermined list, though there is the possibility of making some shapes unlockable. Special attacks will follow the rules as closely as possible.
If you want more information just google Pathfinder + what you want to know more about.
So what are you planning to play as and what possible builds do you have in mind?
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