I find satisfaction in both low level and high level, but a different kind.
For the low level, taking D&D, it's not the first few levels where you can't do crap and you die in the first "creative" encounter from the DM. Starts to be fun from level 4 and up to level 8-10, as some guys have said earlier in this thread.
In video games, TOEE is a good example because it's actually designed for low-level.
In high-end, and here i talk especially about MotB, there can be encounters which seem ridiculously difficult at first, and you have to find the correct combination of tactics/spells to beat that encounter.
I still have a few memorable fights from MotB (like the one with the vampire monks)
For the low level, taking D&D, it's not the first few levels where you can't do crap and you die in the first "creative" encounter from the DM. Starts to be fun from level 4 and up to level 8-10, as some guys have said earlier in this thread.
In video games, TOEE is a good example because it's actually designed for low-level.
In high-end, and here i talk especially about MotB, there can be encounters which seem ridiculously difficult at first, and you have to find the correct combination of tactics/spells to beat that encounter.
I still have a few memorable fights from MotB (like the one with the vampire monks)