I got bored with the game and stopped playing before I could get properly annoyed with the incessant teleporting and combat. Nothing I've seen nor the verging-on-creepy-stalker rabid fans have convinced me to give the game a second shot. Voted meh.
Teleporting around is annoying. I understand the need for it (no point having the player walk all the way back somewhere through areas already visited) but it hurts spatial awareness and kind of makes the game feel like a series of encounters rather than a consistent, large world to explore.
Sadly, I'm on my way out the door, so I don't have time for an in-depth response, but I gotta quickly dismiss Helton and Vault Dweller on a few key things:
No they... didnt!Did you stop to consider the reason for this might be that the points I already raised are sufficient to respond to the responses I've gotten?
Sadly, I'm on my way out the door, so I don't have time for an in-depth response, but I gotta quickly dismiss Helton and Vault Dweller on a few key things:
Quickly dismissing seems to be your shtick, mate.
People who are successful at AoD combat use these tactics you have dismissed. Do you really expect anyone to accept your claims over actual evidence? If these are not valid tactics: explain why people who use them are better at the combat than you are.
This is a pretty basic argument. The evidence contradicts your claim. Explain why or change your claim.
And only a party-based game can deliver more.
And only a party-based game can deliver more.
That's not exactly true. Though I would always argue for party-based play, plenty SC cRPGs have had enough tactical variety.
Helton, the perception of having tactical options is to some degree subjective. Even if you and VD do see a myriad of tactical options in AOD's gameplay mechanics, it's certainly possible for Grunker to think that "No. This isn't enough for me. I need more." And only a party-based game can deliver more.
I'll be happy to bring the rage back to this bitch. Who the fuck cares about the perception of tactical options? If there are tactical options and you don't perceive or -- even worse -- you perceive and dismiss them guess what: you suck. Get better or fuck off. What kind of pussyfoot bullshit are you guys playing these days?
Perception is subjective. Wonder what other brilliant insights you whiny faggots are going to bring up next.
Helton said:I am very butthurt and upset about this so I'm going to incorherently rage at you for not proclaiming aod best game ever and playing it seven times!
You dismissing everything we say and repeating your worn out bullshit does not constitute discussion. Cry more.
Perception is subjective. Wonder what other brilliant insights you whiny faggots are going to bring up next.
Age of decadence bored me to tears. I wouldn't play this turd if you paid me to.
Helton said:I am very butthurt and upset about this so I'm going to incorherently rage at you for not proclaiming aod best game ever and playing it seven times!
Sure thing bro. Say, have you met hiver? I think the two of you would get right along. You seem to let out a lot of shit and he sure as hell likes talking about slupring it.
Mellow out, man!
That is not what I mean by perception.
Taste is subjective.
Taste is subjective. What seems like a bounty of tactical options to you, may not be enough for somebody else. For example, the amount of strategic options in any RPG pales in comparison with most serious strategy games, so a strategy game fan may consider even the most complex RPGs to be rather simple and unsatisfying.
What is it about this obvious statement that you find so offensive?
If you're trying to say all rpgsareshould be strategy games then I think you're retarded. I don't think that is what you're trying to say but honestly I'm tired of guessing at your point. Learn to include a thesis statement or fuck off.
Stopped reading here. I'll just make some incorrect assumtions, rage, and call you a retard now.
:helton:
No, that was just an example. But some people do want their RPGs to be a bit more in the direction of a strategy game - in terms of having more tactical options at all times - than AOD is.