Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,886
A lot of games have had it, ranging all the way from good ones to bad ones.
If you shot Paul Denton at the NSF airport with even a well aimed rocket launcher strike, he would not die, and would suddenly flip out at you with his Assault Rifle. Since he was essential to the story, you were not allowed to kill him.
Same holds true for all those invulnerable essential quest characters in Oblivion. And that itself could make the player feel annoyed when an obvious conman can't be killed, and you'd have to wait for the point in the quest where he reveals he is a conman.
Amazingly, the Ukraineians worked around this quite easily in STALKER. Since no quest was really mandatory, but incidental at most to the final goal, the death of one middleman meant nothing. Even if it involved unexpected things like - kid you not - a quest giver randomly getting killed by lightning! Yet, there were two odd places where your weapon automatically comes down, and the same thing happens in many other shooters where you are forced to put down your weapon when pointing it in a certain direction.
Copouts, all of it.
If you shot Paul Denton at the NSF airport with even a well aimed rocket launcher strike, he would not die, and would suddenly flip out at you with his Assault Rifle. Since he was essential to the story, you were not allowed to kill him.
Same holds true for all those invulnerable essential quest characters in Oblivion. And that itself could make the player feel annoyed when an obvious conman can't be killed, and you'd have to wait for the point in the quest where he reveals he is a conman.
Amazingly, the Ukraineians worked around this quite easily in STALKER. Since no quest was really mandatory, but incidental at most to the final goal, the death of one middleman meant nothing. Even if it involved unexpected things like - kid you not - a quest giver randomly getting killed by lightning! Yet, there were two odd places where your weapon automatically comes down, and the same thing happens in many other shooters where you are forced to put down your weapon when pointing it in a certain direction.
Copouts, all of it.