Sensuki
Arcane
A lot of people on here hang shit on Call of Duty, and I really don't blame them but most of the bad name of the franchise comes from post-CoD4 titles, starting with Modern Warfare 2 when they went FULL EKBOCK and got rid of developer console, dedicated servers and mod tools and said fuck you to the competitive community (actually called us out for making the game unenjoyable for others).
Call of Duty is built off the Quake 3 engine, which in turn has one of the best movement mechanisms of any FPS game. Tribes 1 was probably the other standout. I take it you've probably never played a Call of Duty game with the "Pro Mod" (PAM for CoD1 & 2 and Promod for CoD4). Stock Call of Duty 2 and 4 are pretty shit, but they are sublime with the competitive mod. CoD running at solid 250FPS has a very nice and fluid feel, and is much more consistent than the source engine.
What I was saying is that currently Insurgency is at the middle of the road between a tactical shooter and a faster-paced shooter, almost like it's not quite sure what it is or what it wants to be. I personally think Raven Shield is one of the biggest, if not the biggest pile of dogshit out of the Tom Clancy games and some of the controls feel a bit shitty like Raven Shield - which is a shame.
All of the older tac shooters had really slow movement, you could sprint but you were very exposed while doing so, in this you can abuse it, sprint across a door, then lean back out and pop the guy shooting you, you can spastically jump around a corner and take someone out like CoD (not many people do this mind you, but I have got quite a few kills doing that where I probably would have lost if I poked normally). That's why I was saying the game would be better if it was a bit slower (more like Ghost Recon/Sum of All Fears) or if it had blended movements / allowed you to do two move commands at once like CoD does.
Call of Duty is built off the Quake 3 engine, which in turn has one of the best movement mechanisms of any FPS game. Tribes 1 was probably the other standout. I take it you've probably never played a Call of Duty game with the "Pro Mod" (PAM for CoD1 & 2 and Promod for CoD4). Stock Call of Duty 2 and 4 are pretty shit, but they are sublime with the competitive mod. CoD running at solid 250FPS has a very nice and fluid feel, and is much more consistent than the source engine.
What I was saying is that currently Insurgency is at the middle of the road between a tactical shooter and a faster-paced shooter, almost like it's not quite sure what it is or what it wants to be. I personally think Raven Shield is one of the biggest, if not the biggest pile of dogshit out of the Tom Clancy games and some of the controls feel a bit shitty like Raven Shield - which is a shame.
All of the older tac shooters had really slow movement, you could sprint but you were very exposed while doing so, in this you can abuse it, sprint across a door, then lean back out and pop the guy shooting you, you can spastically jump around a corner and take someone out like CoD (not many people do this mind you, but I have got quite a few kills doing that where I probably would have lost if I poked normally). That's why I was saying the game would be better if it was a bit slower (more like Ghost Recon/Sum of All Fears) or if it had blended movements / allowed you to do two move commands at once like CoD does.