Having finished The Blackwell Deception over the weekend (and having it making me feel even more of a cheapskate for the amount I paid for the bundle it was in), my current playings of old point & click adventures found itself settling on the most unlikely of candidates: Diablo.
And after a bit of a troll smiley, an install that was a lot quicker than I remembered (forgot it only needs 8 megs disk space), and a bit o' fiddling to get the colours unscrewed after patching it to the latest version (where as version 1.00 runs perfect as is), it was so nice to see that the fact I loved this game so much when it was released wasn't simply simply due to nostalgia. Sure it's basic as hell compared to its successors, both spiritual and official, but it's that very lack of 'features' and 'enhancements' that made me enjoy it so much. No Mana regen. Nothing respawns when loading a game. Hell, even not being able to highlight all loot on the ground comes off as a plus to me. Yadda, yadda, yadda, I'm gushing aren't I?
So yeah, definitely having fun playing this again, and am limiting myself to saving only to before descending to a new floor. Hopefully this means reloading to a point to before the level is generated means something new appears each time I die (edit: It doesn't, dagnabbit). Which, considering the game I started gave me the Butcher quest, is likely to be a lot right out of the gate.
... I seriously hate that Butcher.