Completed quite a few games on my list of shame.
The Banner Saga was basically like a Norse Battlestar Galactica. The artwork and music were impressive, but I thought it felt a bit too gamey - you are basically going from one fight to the next, interspersed with dialogue scenes you basically just click through. There didn't seem to be much interactivity beyond that.
Call of Duty: Black Ops II had some good level design, but the story was a bit derp (funny how in these games, terrorists are extremely powerful and can basically invade countries like the US at will) and the side missions were awful. Still, credit to them for the multiple endings, depending on how well you did in the campaign. Would be interesting to see the element of choice introduced in future offerings as well as just consequences based on your level of skill.
Broken Sword 1. Fun, reminded me a lot of the old Lucasarts adventures. Bit too easy though and the story could have been a little better.
Saints Row IV, enjoyed this one a lot (much more than SR3), high level of polish and good mission design.
Wolfenstein: The New Order. May have already said I completed this, but I'll say it again anyway. I would recommend this to any one who enjoyed RtCW, it did feel like a true sequel in some ways, the encounters are pretty well thought out (not just endless waves of enemies except in one or two places), the story is a little boring though and could have done way more with the 'Nazis won the Second World War' thing, but I guess they didn't want to offend people. It basically ends up like any other shooter, ending very cliched, and the 'choice' you make early one basically does fuck all. Ignore the people who said this game had branching.
The Walking Dead: Season 2. Really good, but it has abandoned all pretense of being an adventure game - it is just an interactive movie at this point. Good writing and characters make up for the lack of challenge.
Now playing Metro 2033 Redux and Divinity: Original Sin, looking forward to Wasteland 2.