Finished
Deus Ex - Revision (so you don't have to)
I feel like there is more datacubes (mostly journals, p. bland about love and waiting for the end of the shift) and objectives... are a bit more detailed?
In Mission V (MJ12 under Unatco base) there is at least one datacube per room, sometimes I see 2 datacubes on desk. I don't remember it from vanilla.
I feels that some of those with codes are more exposed. Like the one in OceanLab for example.
In vanilla it was hidden under dead scuba diver. In Revision it was put on nearby desk.
I already got full ammo when I was wandering around the Mole People.
Got full stacks of assault rifle and buckshots before getting these guns.
They took out the medbot in the first mission and send there NSF mook, who have baton (melee, don't need ammo, nonlethal takedowns). Some people were mad about that because there was no info about that, neither you don't see him carrying it, and they were going for non-lethal but finding it later could make them mad and drop the game. Who knows.
Sniper rifle without scoping work like in modern shooter - you won't hit shit, even when you put the barrel between enemy buttcheeks. So you must suffer with swaying scope again. Then somehow, in Vanderberg mission, it stopped shaking (still on Advanced).
Maybe I missed something? Some Shifter/Biomod/Human Renovation feature?
And cats here are fucking killers. Everytime I meet one of them, he's in the berserk mode, slashing every rat on the map.
There is still some wonky stuff. For example - when I tried to sneak to the NSF commander in Mole People tunnel - there is always one NSF mook, that turn hostile and put me in the middle of the shootout. If you count that as a trap - then it's cool I guess...
Oh, and some augs use no energy (lungs capacity - it actually regenerate energy when JC is in the water, no kidding, strength aug) but default flashlight in F12 - still do (can be upgraded).
There is large crypt added into graveyard map (where you meet with Stanton Dowd) but best part of it - sound and ambient - is ripped from Thief Dark Project. Now Paris catacombs... I swear music here comes from M&M VI from Celeste city. and Arx Fatalis (chest and gates opening sound).
Best redesigned maps? Gas Station and last mission in Dreamland. New design of Hell Kitchen is not too shabby, even better when you're going to send the signal. These news streets looks neat. Some people might think cluttering maps with stuff sux, some might think it remove the feel of emptiness.
Silenced pistol + scope + laser pointer + some range upgrades is OP. Or I'm the only guy in the planet who played DE multiple times and never used it? And putting Rate of Fire upgrade on assault rifle was bad idea (one burst eating 10 bullets in 40/40 mag is bad idea), miss once or twice and you might hear "click!" before you die from lead overdose. Still better than Gray Death.
I feel like aug update canisters are a bit rarer, but on the contrary - you can use aug canisters with same aug to work as upgrade.
Eye slot augs are useless. In vanilla you grabbed the one that increase accuracy. Now you can either take nightvision>infravision>seeking through walls or aug giving you info about target. Yeah, they're that useless. Unbelievable they managed to screw this.
Visuals - combination of New Vision (sharper textures of the map - I like it) and NPCs from HDTP - these sux except NFS mooks.
At the beginning I was (trigger) happy to see that Shifter have melee weapons throw button. With exception of swords.
Massive bonerkiller
You can stack combat knives, so you can give them back to the friends of the fallen. Items drop automatically, but wish there was loot window like in 2027 mod...
They eliminated most tricks (one multitool/lockpick then pause to open, free points from Pistol skill degradation at the New Game) but one remained - quicksave + Forward to pass through laser fence.
They fucked up music. Only good track is in duClaire's mansion. After that I hear some shallow track that replaced Paris Cathedral, one of my favourite tracks. This is happen when you give too much tools for someone without vision and/or skill. They should learn from GameBoy musicians, who can make killing stuff from such limited device.
Not sure if I become better after playing The Nameless Mod - where tools are p.scarce - but possessing 20 tools (multi and
lockpicks) before 4th mission (after 747 hangar) feels strange. Found most of the unique weapons from Shifter mod, couldn't find some of them even with guide (custom LAW and Paul's baton). Jock's Boomstick is ridiculously overpowered and enemies, who get shot in close contact, fly away like in some John Woo movies or what the fuck am I playing...
Seems like Revision mod is same thing like Complete mods for Stalker series - they wanted to make it bearable for modern audience by dumbing it down. Every detail is dumbed down. And one thing - it's so "different" from original Deus Ex and yet it still do screenshots
in .bmp format that are ~5-8 MB big and pitch black
My Saves folder - 3GB (each save take almost 70MB, damn), took 3GB of screenshots (glorious .bmp pitch black shit, need mass convertion) and overall - Deus Ex GotY is 11.7 GB big. Well, fuck me...
Score
3/10 + big fuck off for making this shit with "Steam exclusive" that even Codex fall into this trap.
I played on GOG copy so...
Now give me GMDX.