Jaedar
Arcane
- Joined
- Aug 5, 2009
- Messages
- 10,150
This was your first mistake.I respected you rat man. Look what you've done!
This was your first mistake.I respected you rat man. Look what you've done!
you a turok fanboy dawg, you're hopeless. you like this type of mindless slop.real fps gameplay is when you hold A or D and then hold M1 against braindead AI and a monster closet opens behind you every 4 rooms
i'm not a senior citizen like you, and this has to be some sort of resentment for not getting goldeneye instead of turok as a kid or something.I bet you couldn't get past the first level as a kid and defaulted back to your retard Goldeneye.
Shadowrun Trilogy - Hare Brained Schemes
Earlier this month I plowed through Shadowrun Returns after letting the game rot in my library for a better part of the last decade. Returns is a short linear experience, there are two side quest in the entire game, that manages to outstay its welcome. The plot line I cared about was by all means resolved half way through the campaign. Overall this game was good for a single playthrough. However, the two sequels do not suffer from these problems. Dragonfall and Hong Kong expand on the foundation laid by Returns. Combat encounters, level design, linearity, interface, story, and even the all ready outstanding music are improved upon. With all that said these games are still not perfect. Every quests, or the ones that grant karma, involve exterminating anything that moves in the locale you visit. When you are not ensuring job security for the local morgue, you are just walking to the waypoint and clicking on it upon arrival. I could forgive this if the game were a strict tactical strategy game. But these games are considered RPGs and the only role you play is an exterminator. This did not stop me from powering through the trilogy over a three week period but it will keep me from coming back. There is so little variation in quest outcome that I cannot think of any reason to replay these games unless you are massive fan of the Shadowrun as a setting.
I consider it to be more of a missed opportunity than anything else. Having to stealthily navigate my way through the Matrix makes sense thematically, no hacker can withstand being detected, but I do mind the IC genocide requirement for progression. I played on hard and there was no point where the IC was a challenge. If the developer reworked the Matrix to resemble meatspace combat more than that would have been the best. I would have settled for pure stealth but not a combination of the two.Despite how much they promised to improve the cyberspace in Hong Kong the end result was unironically worse than the previous games.
Halo is nearly the definition of braindead whack-a-mole
But the singleplayer is worthless.
Even among hardcore Halo fanboys (I'm one of them), pretty much everyone acknowledges that the campaigns are pretty bad, with a handful (another group I fall into) making an exception for Halo 2.
Ash said:Since I've shat on the game a lot, Halo Reach Multiplayer I will give 5 minutes and no more than that to defend, as it isn't THAT good. As mentioned, sprint is a game changer from what gaylo used to be, as well as things like jetpacks for obvious reasons. The Shield/health combo works pretty great in multiplayer (terrible in singleplayer) to ensure everyone is on even ground per encounter and item pickups/respawn timers of things like megahealths do not dominate map movement/battle flow, as they dont exist. Everyone spawns with the god tier pistol so again, even ground (almost)! No camping power weapons/they don't dictate outcome of firefights quite as much. The base jump height is quite high, so while it is generally slowed down at least z-axis freedom is not restricted like in those military shooters. Throw on top all the misc gameplay notables like jump pads, grav shafts, dynamic power shield generators (cover you can shoot to temporarily destroy), vehicles, alongside some pretty good map design, and it's really not a bad arena shooter.
Also, there is something about its grenades mixed with its low gravity component that is quite satisfying. Well, not "something". Its grenades are unique in that they have a really long detonation timer, *except* the timer is shortened to 1 second or so after the first bounce. This results in very skillful grenade use at both short and long range (low gravity makes them go very far), deflection must always be factored to control the detonation, and it's just fun. If there is anything other mutliplayer shooters should steal from Halo, it's this. Small thing, and possibly done in another game before, but if so I am not aware of it. These super fun grenades are a staple of your arsenal as you always spawn with two and more can be found in the arena. Lastly, while it is slow-paced, this results in fairer firefights. You're far less likely to be jumped by a player halfway through a skirmish with another player; it's easier to predict where everyone is at all times (radar also helps for people behind) as everyone isn't running around at lightspeed. Especially since most of the maps are also pretty open. The best praise I can give it is game balance. It's quite impressive in that regard. And pretty much all of this doesn't apply to the singleplayer in any meaningful way. The singleplayer is total shit, as is standard.
Gears of War/Mass Effect/Oblivion/Bioshock/Gaylo/Fable and all the rest of the 2000s era decline
You going for that Thayan dark chocolate?(except for me wife, safiya, that i will romance),
I hear the anniversary gift is a wig.You going for that Thayan dark chocolate?(except for me wife, safiya, that i will romance),
she has some exotic traits i like in womenYou going for that Thayan dark chocolate?(except for me wife, safiya, that i will romance),