Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,904
Basically, which games rewarded the player excessively for not doing anything special or difficult?
Planescape: Torment comes to mind, where the player gains a dozen levels in a single go right at the end. It's been years since I ever played it, but I was still bummed by this feature. I felt like I wasted time trying to do all possible sidequests earler.
Checking GameBanshee, one sees that you get:
- 10,000 XP just for entering Curst
- 65,000 XP for killing slavers
- 150,000 XP for finding the will
- 43,750 XP for saving Kyse and killing thugs
- 287,500 XP for jailing two corrupt guards
That's way more than you got in the entire Upper Ward, a much larger and more wholly filled area. It's very strange.
Planescape: Torment comes to mind, where the player gains a dozen levels in a single go right at the end. It's been years since I ever played it, but I was still bummed by this feature. I felt like I wasted time trying to do all possible sidequests earler.
Checking GameBanshee, one sees that you get:
- 10,000 XP just for entering Curst
- 65,000 XP for killing slavers
- 150,000 XP for finding the will
- 43,750 XP for saving Kyse and killing thugs
- 287,500 XP for jailing two corrupt guards
That's way more than you got in the entire Upper Ward, a much larger and more wholly filled area. It's very strange.