Diggfinger
Arcane
Deadfire.
thread closed.
thread closed.
*whisper* minmaaaax, bro. On a more serious note - that's more tacticool approach for you, I appreciated it. Closer to the end you should start to one-shot packs anyway - the feeling of the older games.low lethality
I can understand. Bit for me legality was never the point in mm. That is more of a thing in wizardry. MM was always about exploration for me. And I never really jelled with the switch to real time. The series lost something when it abandoned grid movementMight & Magic X I found too linear, too low lethality and honestly I rather re play M&M VI~VIII.
I fully understand why this will never be popular here. It requires a certain appreciation of both the (earlier) bioware formula and jank.the Technomancer
that its underrated wasnt my impression. It seem quite popular on dex.I fully understand why this will never be popular here. It requires a certain appreciation of both the (earlier) bioware formula and jank.the Technomancer
One of my favorite games though.
Sword Coast Legends is a great romp. Gorgeous visuals and OST, hyperfunctional UI and controls, straightforward writing with no tumors like romances.
Lol, the text quests in Space Rangers alone offer more roleplaying options than some of the games from "Codex top 70 rpgs list", especially things like prison and master of iike-baana.Space sims are not RPGs.
Are we even talking about the same game? Because in Space Rangers writing is all around good and is one of the stronger points of the game. Did you play the game in english by chance? I suspect that the english translation might be pretty shit, because hardly anyone bothered with it. Also, there's a great deal of cultural references in the game too, which are very likely to be lost in translation too.but it's writing sucks.
For Dungeon Master, I would say that's because the dungeon design is just unsurpassed. I have just not seen a game with a dungeon as good as DM's. Its not nostalgia on my part, I only played it earlier this year and it was made before I was born. The spellcasting system is very dynamic, imperfectly so, but I don't think anyone ever built upon it.Those 80s titles are very hard to get into if you didnt play them originally :/
Why do you love them so much? I read a lot that they were innovative at time, but since we are already used to these things, whats the point in playing them today? What they do best than the newer titles?
Sword Coast Legends is a great romp. Gorgeous visuals and OST, hyperfunctional UI and controls, straightforward writing with no tumors like romances.
5E is already dumbed down enough. They promised 5E and delivered a low lethality D3 clone with slight more rpg elements on it. Cooldowns instead of spell slots, no skill checks monsters surviving dozens of fireballs...
Sword Coast Legends is a great romp. Gorgeous visuals and OST, hyperfunctional UI and controls, straightforward writing with no tumors like romances.
5E is already dumbed down enough. They promised 5E and delivered a low lethality D3 clone with slight more rpg elements on it. Cooldowns instead of spell slots, no skill checks monsters surviving dozens of fireballs...
who cares if a monster survives or not dozens of fireballs? whats important is to have fun, its anot about following some autistic low lethality system. I particularly enjoy long battles.
nah it's shitSword Coast Legends is a great romp. Gorgeous visuals and OST, hyperfunctional UI and controls, straightforward writing with no tumors like romances.
nah it's shitSword Coast Legends is a great romp. Gorgeous visuals and OST, hyperfunctional UI and controls, straightforward writing with no tumors like romances.
my achievements for beating it are some of the rarest I have on steam btw
It's pretty short, I only have 28 hours played. The DLCs are unfinished.nah it's shitSword Coast Legends is a great romp. Gorgeous visuals and OST, hyperfunctional UI and controls, straightforward writing with no tumors like romances.
my achievements for beating it are some of the rarest I have on steam btw
You beat Sword Coast Legends? Really?
I bought it for like $5 figuring it couldn't be that bad. I played for a few hours before I uninstalled it. Should've asked for a refund before I hit two hours, but I figured some day I'd work myself up to powering through it. That day hasn't yet come.