When I started playing computer RPGs as a kid with Hero’s Quest you had the chance to play as the 3 base RPG archetypes of warrior, thief and mage but I usually played a mix of all for example a magic welding thief or a sneaky fighter. Games like the Summoning had you play a Jack of all Trades character who had to have figher skills but also magic so that was pretty much decided from the start.
Series like the Goldbox games, Might and Magic or Wizardry had you make a party of adventurers, and while you could mix and match weird party compositions those games were balanced around having fighters and rangers and mages etc
I think the first series that allowed me to pick my main character’s class were Ultima and The Elder Scrolls
Daggerfall was the first game to truly offer a pen and paper experience of picking skills, traits and truly allow to customize your character to your liking
For example I wanted to do a Conan style fighter thief so I had no magic, did extra damage to daedra and couldn’t use heavy armor but had huge bonuses to attack...he was a pretty fun build until the bugs in Daggerfall screwed up my save games
It was until Baldur’s Gate that decided to go truly for something different, I usually went for the fighter or rogue types but while rolling my character I got these really high rolls and decided to roleplay a mage
As anybody who has played those games will tell you mages are really powerful in D&D and I ended up enjoying the experience so much that I have stuck with mage classes for most of my party based games and a big number of single character games too
I figured that tanky fighter types is something the computer AI can do pretty easily but for more situational casting I preferred to do things myself and by having the mage be my main character I could build him exactly as I needed
In games like Dragons Dogma having a mage PC and a fighter tank Pawn was so much fun or a “Easy Mode” Royal in Demons Souls is just so rewarding that magic casters are my favorite class to play nowadays
Series like the Goldbox games, Might and Magic or Wizardry had you make a party of adventurers, and while you could mix and match weird party compositions those games were balanced around having fighters and rangers and mages etc
I think the first series that allowed me to pick my main character’s class were Ultima and The Elder Scrolls
Daggerfall was the first game to truly offer a pen and paper experience of picking skills, traits and truly allow to customize your character to your liking
For example I wanted to do a Conan style fighter thief so I had no magic, did extra damage to daedra and couldn’t use heavy armor but had huge bonuses to attack...he was a pretty fun build until the bugs in Daggerfall screwed up my save games
It was until Baldur’s Gate that decided to go truly for something different, I usually went for the fighter or rogue types but while rolling my character I got these really high rolls and decided to roleplay a mage
As anybody who has played those games will tell you mages are really powerful in D&D and I ended up enjoying the experience so much that I have stuck with mage classes for most of my party based games and a big number of single character games too
I figured that tanky fighter types is something the computer AI can do pretty easily but for more situational casting I preferred to do things myself and by having the mage be my main character I could build him exactly as I needed
In games like Dragons Dogma having a mage PC and a fighter tank Pawn was so much fun or a “Easy Mode” Royal in Demons Souls is just so rewarding that magic casters are my favorite class to play nowadays