Just curious cause I didn't enjoy NWN combat at all. And the lack of party AI means they really need to tone down on party member reliance for RT combat.
Volourn said:" Secondly, my personal preference is to have control over the entire party simply because I want to play that kind of game. "
Umm.. this is confirmed.
There is a lot confirmed for DA espicially in terms of combat or things that effect. Some include:
Real time with pause.
4 Party Members including created PC.
Full control.
All party members are optional except for one and you can choose to keep him in camp and never have him in your actual party.
etc., etc.
imanol said:Neither. I would rather see something like ToEE. Troika got combat right in ToEE.
The Feral Kid said:imanol said:Neither. I would rather see something like ToEE. Troika got combat right in ToEE.
ToEE got the combat system right but combat itself was tedious and boring. When making a game you need to adapt the gameplay aspects so that it can work on the medium and not simply re-write a D&D module for the PC. If that's what you want invite your friends over for a session and get some Doritos. No reason to bother with the PC.
BG series were successful because Bio realized this is a PC game and not a mere implementation of D&D on a screen. The pause combat system worked and was way more challenging than anything turn-based including Fallout, Arcanum and ToEE. Turn-based doesn't guarantee tactical depth.
Mareus said:The Feral Kid said:imanol said:Neither. I would rather see something like ToEE. Troika got combat right in ToEE.
ToEE got the combat system right but combat itself was tedious and boring. When making a game you need to adapt the gameplay aspects so that it can work on the medium and not simply re-write a D&D module for the PC. If that's what you want invite your friends over for a session and get some Doritos. No reason to bother with the PC.
BG series were successful because Bio realized this is a PC game and not a mere implementation of D&D on a screen. The pause combat system worked and was way more challenging than anything turn-based including Fallout, Arcanum and ToEE. Turn-based doesn't guarantee tactical depth.
I agree. I still have nightmares from miss/load -> miss/load -> hit for 1 damage/load -> miss/load -> hit for 25 damage! AHA/save. Maybe I just sucked, but that's how I remember ToEE.