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Editorial What we want to see in Mass Effect 3

Andyman Messiah

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Freelance Henchman said:
Jaesun said:
I just hope Patrick Weekes is still attached to ME3.

What parts did he work on?
Wasn't he one of the lead writers? Together with Drew Karpyshyn? If so then I hope he's returning for ME3 because ME1 was all Karpyshyn.
 
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Jack

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Andyman Messiah said:
If they want to make me really happy they should make Mark Meer unemployed and ditch Male Shepard.
You guys got a sick obsession with Jennifer Hale. I can't say I liked any of the voice acting.
 

Andyman Messiah

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Quick IMDB check says Weekes was just a writer and Mac Walters was the lead writer, so yes. Mac Walters is the guy we want back. I could swear the credits at the end said Drew was also a lead writer. Great excuse to replay it!

I suppose I also want to know then, what did Weekes work on? Please tell me he wrote Legion's dialogue or something because that's the only reason you should give a fuck about a single writer on ME2 no matter how talented he is.
 

Andyman Messiah

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dbx

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Excommunicator said:
Rhalle said:
Fens said:
Rhalle said:
Bioware is the laziest and most technically incompetent major developer there is. Anything that might require real work or-- god forbid-- real innovation (that isn't just hype-speak), they simply don't do it.
you must've missed oblivion and fallout 3 then... lucky you

Those games had dynamic lights, day-night cycles and cloth physics-- Bioware claims that those things are impossible to do, because they are so incompetent they really are impossible, so they simply don't do it.

Bethesda aren't wizards like, say, Valve or Blizzard; but Bioware is cleary the worst of the lot. And lazy. They always do as little as possible, and anything truly "innovative" is innovation for xboxers and 'streamlining', a la dialogue wheels and popamole game mechanics.

Arguably the only thing they've done better in the last several years is the quality of cinematics, which is quite high, in a Hollywood-blockbuster-imitative sort of way.

Bethesda (as they exist today) are the most crude and talentless AAA studio around. Their games are the only games where I consistently think to myself "This is a professional studio that does this shit? They get paid to make things this badly and still succeed?". Bethesda art. Bethesda programming. Bethesda design. It is all atrocious. Bioware are not my favourite studio in any way, but I would hire people from Bioware long before I would go looking among the Bethesda ranks.

To be honest, i'd do the opposite. I would hire Bethesda guys as directors/project leaders and stuff and fire Bioware ceo/leads.
I have always felt that while the Beth guys often had good ideas but always lacked the ability to put those ideas into actual working code/art, Bioware instead has very good artist/coders but their ideas always sucks to the EXTREME.
 
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I don't know, has Bethesda had ANY good, new ideas after Morrowind? While both Mass Effect and Dragon Age are derivative, I still think they at least paid homage to/ripped off their sources in a way that's not near as facepalmy as Fallout 3 or the rape that Oblivion did on the Elder Scrolls.
 

Dantus12

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Andyman Messiah said:
Quick IMDB check says Weekes was just a writer and Mac Walters was the lead writer, so yes. Mac Walters is the guy we want back. I could swear the credits at the end said Drew was also a lead writer. Great excuse to replay it!

I suppose I also want to know then, what did Weekes work on? Please tell me he wrote Legion's dialogue or something because that's the only reason you should give a fuck about a single writer on ME2 no matter how talented he is.

There are differences between writers.
Weekes wrote parts of Tali`s dialogue, but also one liners like : "Enemies everywhere!"
He also received lots of bashing for His reaction on the : " Bioware cliche chart"

The ME2 credits:

Malcolm Azania, Chris Hepler, Brian Kindregan, Luke Kristjanson, Chris L'Etoile, Jay Turner, Patrick Weekes

Brian Kindregan is now the Lead writer at Blizzard, on SC2.
I vague recall that He wrote Legion, and that's really vague somewhere from the boards - so don`t take me serious.

Luke Kristjanson is on DA2 now, and He was on BG.

Chris L'Etoile left Bioware.

Malcolm Azania wrote Kassumi, and now writes for EA Darkspore.
Drew and Mac mostly write the Universe , the Lore parts.
For games the requirements are slightly different so most dialogue writers are having a basic grasp on implementation limits, because someone like the programmer would always be needed to stand next to them, and explain that it cant work that way.
_______
 
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Speaking of the ME ending sequences, I rather liked the end song in ME1, but the cinematic Reaper Reveal at ME2's end was neat as well. Since ME3 is the end of the trilogy, how about a KICK ASS ending slides sequence telling us how everyone lives on after the Reaper defeat and a ROCKIN' song under it. :biowhore:
 

Serious_Business

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I hope they'll keep the Vanguard class for ME3. It was fairly novel in terms of action gameplay, at least I thought it was. Chargeannn!!

Also, more action and less talkan. More punching things in the face
:yeah:
 

SolipsisticUrge

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I know I'm just setting myself up for disappointment, but I'd like to see legitimate, differing consequences for the various decisions in the first two games, as suggested by some others. The mainstream butthurt over getting a lousy ending because of a decision made in the first game would be priceless.

I have some minute hope for something worthwhile on this front, only because the fact that party members could die at the end of ME2 was very surprising to me. Granted, you have to be borderline retarded or trying for it to happen, but still a very unexpected move on their front, punishing the raving softcore alien porn fanbase like that.

As to companions, they'll probably do exactly what they did in ME2, ditch your team that loves each other soooooooooooo much through some contrived plot device to introduce a new batch of fuckable servants.

Also,

Bethesda (as they exist today) are the most crude and talentless AAA studio around. Their games are the only games where I consistently think to myself "This is a professional studio that does this shit? They get paid to make things this badly and still succeed?". Bethesda art. Bethesda programming. Bethesda design. It is all atrocious. Bioware are not my favourite studio in any way, but I would hire people from Bioware long before I would go looking among the Bethesda ranks.
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
I actually liked Mike Meer's delivery.:oops: I suppose it comes from a long experience with emotionless heroes in games: J Denton, Alex Denton, Geralt....


Oh and Chakwas romance is a MUST! Make it so Biofags!
 

Nael

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Mass Effect 3? I thought the next installment was going to be Mass Effect 2 2? Or maybe a prequelish title. But going 1, 2, 3... in order??? Where's the innovation?!
 

Achilles

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I want Mass Effect 3 to be more like Deus Ex or Alpha Protocol (suck it haters) and less like Gears of War. Yeah I know, fat chance, but hope dies last.
 

Dantus12

Educated
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racofer
Not sure what is known here so:

They teased a new game. There are things to be found that look like a MP implementation.
The fans dissected the image a found locations similar to London.


The character is using a ME2 rifle however. Trailers are generally misleading so here the image with the binary codes :

http://g4tv.com/thefeed/blog/post/70869 ... pears.html

video :

http://www.youtube.com/watch?v=2N-KOdTWfSo

Rumor mode on:

The announcement is set for the VGA awards.
There are speculations that this is a prequel and not really ME3.
____
 

commie

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Alexandros said:
I want Mass Effect 3 to be more like Deus Ex or Alpha Protocol (suck it haters) and less like Gears of War. Yeah I know, fat chance, but hope dies last.

This. At least a little bit of variety in the missions ie. choice of non-lethal, ghosting, multiple paths etc. rather than corridor into open area with crates to hide behind, fight 5 spawn mobs, go into next corridor into open area etc.
 

commie

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Dantus12 said:
racofer
Not sure what is known here so:

They teased a new game. There are things to be found that look like a MP implementation.
The fans dissected the image a found locations similar to London.


The character is using a ME2 rifle however. Trailers are generally misleading so here the image with the binary codes :

http://g4tv.com/thefeed/blog/post/70869 ... pears.html

video :

http://www.youtube.com/watch?v=2N-KOdTWfSo

Rumor mode on:

The announcement is set for the VGA awards.
There are speculations that this is a prequel and not really ME3.
____

Well Earth still exists so why couldn't there be a final battle with the Reapers among familiar places?
 

Dantus12

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commie said:
Well Earth still exists so why couldn't there be a final battle with the Reapers among familiar places?

This sounds like a interesting idea, seeing the Earth from the ME Universe perspective.

____
 
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I liked ME2 but it didn't tickle the RPG fancy.

Even if they stick to a similar formula, just getting rid of the planet scanning and adding considerably more side content and locations would go a long way towards making it a better game, going back to a more strongly connected and explorable gameworld(universe?) instead of instanced missions would help too.
 

Morgoth

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A bit early to announce ME3 in the same year where ME2 was released.

This doesn't bode well.

Bio usually took 4 years to make a game, now we see new popamole shit every 18 months or so. No thanks to the EA overlords.
 

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