To me it did.I don't think Arcanum posed a question in the way that Planescape Torment did. Just presented a slice of history adapted rigorously to a fantasy world.It posed a great question.
But made a lot of mental work for me.
Might and Magic 2
The more appropriate reaction isMight and Magic 2
Lmao look at this smoothbrain not going full melee on both.To me it did.I don't think Arcanum posed a question in the way that Planescape Torment did. Just presented a slice of history adapted rigorously to a fantasy world.It posed a great question.
But made a lot of mental work for me.
It was an old metaphysics vs physics question, represented it in dialectical tension. That was the hook of the game, right? Science vs. Theology ("Magic").
The slice of history is obviously analogous to our own 19th Century, particularly with Modernity and our supposed/smug apotheotic transitioning of the "Death of God".
The question could be rephrased as "Tradition vs Progress" or whatever dyadic relationships you wish to pit against each other.
I was disappointed because you didn't solve this as a meta problem; you add a 3rd element to fix incongruencies in the dyad's tension.
So to syncretize Magic & Science, you add something like [X] that can be explained in both Magic & Science terms as a substitution (think Rosetta Stone but for Metaphysics).
If any sufficiently advanced technology is indistinguishable from magic, then any sufficiently advanced magic is indistinguishable from technology; thus One must have a position to distinguish what is "indistinguishable" (and explain it to others).
I mean this is basic Hero's Journey stuff; I was looking for an ending where a transcendent hero fixes the Magic vs. Technology problem in Arcanum so it could coexist without causing plot holes; thus allowing me to NG+ and goof around in the game world longer with new options available.
You think of a better version of Lord of Light.
In my version, Sam wins quicker/sooner and under budget.
I can't help myself, it's my nature to improve on things.
Thanks for reading my blog.
I would understand being disappointed by Might and Magic 4, especially when compared to Might and Magic 3.The more appropriate reaction isMight and Magic 2
Lmao look at this smoothbrain not going full melee on both.To me it did.I don't think Arcanum posed a question in the way that Planescape Torment did. Just presented a slice of history adapted rigorously to a fantasy world.It posed a great question.
But made a lot of mental work for me.
It was an old metaphysics vs physics question, represented it in dialectical tension. That was the hook of the game, right? Science vs. Theology ("Magic").
The slice of history is obviously analogous to our own 19th Century, particularly with Modernity and our supposed/smug apotheotic transitioning of the "Death of God".
The question could be rephrased as "Tradition vs Progress" or whatever dyadic relationships you wish to pit against each other.
I was disappointed because you didn't solve this as a meta problem; you add a 3rd element to fix incongruencies in the dyad's tension.
So to syncretize Magic & Science, you add something like [X] that can be explained in both Magic & Science terms as a substitution (think Rosetta Stone but for Metaphysics).
If any sufficiently advanced technology is indistinguishable from magic, then any sufficiently advanced magic is indistinguishable from technology; thus One must have a position to distinguish what is "indistinguishable" (and explain it to others).
I mean this is basic Hero's Journey stuff; I was looking for an ending where a transcendent hero fixes the Magic vs. Technology problem in Arcanum so it could coexist without causing plot holes; thus allowing me to NG+ and goof around in the game world longer with new options available.
You think of a better version of Lord of Light.
In my version, Sam wins quicker/sooner and under budget.
I can't help myself, it's my nature to improve on things.
Thanks for reading my blog.
The City of Doors has led you astray. Unfortunately, you've gone through a door that leads only to despair, entropy, and the occasional modron. We suggest that you return to reality, or in lieu thereof, the RPG Codex.
Neverwinter Nights 2 - a HUUUUUUUUUUUGE disappountment. Forced companions you cannot ditch, dumbed down story and idiotic ending, along with cartoonish evil.
My issue with Neverwinter Nights 2 was that it lacked even a single moral dilemma, in the entire game there wasn't even a single choice that was difficult or that a player might agonize over for any amount of time. NWN1 had a couple of these, most notably with the demon in the cursed castle and with a certain rando NPC chick who was "kidnapped" by orcs. Aside from that, Aribeth's fall and Fenthick's unjust execution was quite memorable. Three interesting scenarios in a sea of mediocrity. I also found that "It was Lizard People." was more memorable than "It was Shadows." but your mileage may vary on that.Neverwinter Nights 2 - a HUUUUUUUUUUUGE disappountment. Forced companions you cannot ditch, dumbed down story and idiotic ending, along with cartoonish evil.
Not saying that NWN 2 OC was good, but how could it be a disappointment ? NWN 1 OC only allowed you to have a single companion, and it had the most forgettable plot in the history of CRPGs. NWN 2 OC, while painfully mediocre, was technically an improvement.
(Admittedly, HotU was better than NWN 2 OC.)
To me it did.I don't think Arcanum posed a question in the way that Planescape Torment did. Just presented a slice of history adapted rigorously to a fantasy world.It posed a great question.
But made a lot of mental work for me.
It was an old metaphysics vs physics question, represented it in dialectical tension. That was the hook of the game, right? Science vs. Theology ("Magic").
The slice of history is obviously analogous to our own 19th Century, particularly with Modernity and our supposed/smug apotheotic transitioning of the "Death of God".
The question could be rephrased as "Tradition vs Progress" or whatever dyadic relationships you wish to pit against each other.
I was disappointed because you didn't solve this as a meta problem; you add a 3rd element to fix incongruencies in the dyad's tension.
So to syncretize Magic & Science, you add something like [X] that can be explained in both Magic & Science terms as a substitution (think Rosetta Stone but for Metaphysics).
If any sufficiently advanced technology is indistinguishable from magic, then any sufficiently advanced magic is indistinguishable from technology; thus One must have a position to distinguish what is "indistinguishable" (and explain it to others).
I mean this is basic Hero's Journey stuff; I was looking for an ending where a transcendent hero fixes the Magic vs. Technology problem in Arcanum so it could coexist without causing plot holes; thus allowing me to NG+ and goof around in the game world longer with new options available.
You think of a better version of Lord of Light.
In my version, Sam wins quicker/sooner and under budget.
I can't help myself, it's my nature to improve on things.
Thanks for reading my blog.