Jeffrey John Heinen
Sep 30, 1994, 9:53:36 AM
For good mouse control in a 3D perspective game, I always liked Ultima
Underworld for the PC. A cursor was displayed on the screen that
functioned as a hand to manipulate objects. To move, you held down one
of the mouse buttons and the cursor changed to an arrow. As you push the
mouse forward you move forward, and your speed is dictated by how high up
the cursor is on the screen. The speed was completely variable from slow
crawl to dead run. For turning, you moved the mouse sideways and the
arrow would bend, the more bend the faster the rate of turn. It was the
visual feedback of mouse position that made it easy to use. The problem
I get with most mouse controlled games is that I find myself
over-correcting all the time. In fact, Underworld has so far been the
only game in which mouse control was viable. For Doom, SO, PID, etc. I
always end up using the keyboard.