FriendlyMerchant
Guest
I've heard many people ask the question "what do they eat?" in regards to RPG area design. But I never heard anyone seriously ask the question "where do they poop and where does it end up?"
For Todd Howard specifically, why isn't a bathroom routine for the radiant AI in elder scrolls games so that I can assassinate my targets while they're in the one of the most embarrassing (definitely far behind being found hanging in your closet with a belt tied around your neck wearing woman's lingerie with your dick out though) ways to die? Why can't I learn their poop cycle so I can rob their house after spiking their diet without risk of interruption as the sound of their grunts overpowers the sound of my character's footsteps?
Why hasn't any developer done anything like this yet and worked it out mechanically so it can be exploited? Seems like a game selling feature to me.
For Todd Howard specifically, why isn't a bathroom routine for the radiant AI in elder scrolls games so that I can assassinate my targets while they're in the one of the most embarrassing (definitely far behind being found hanging in your closet with a belt tied around your neck wearing woman's lingerie with your dick out though) ways to die? Why can't I learn their poop cycle so I can rob their house after spiking their diet without risk of interruption as the sound of their grunts overpowers the sound of my character's footsteps?
Why hasn't any developer done anything like this yet and worked it out mechanically so it can be exploited? Seems like a game selling feature to me.