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Editorial Where the Hawke Rests

Discussion in 'News & Content Feedback' started by VentilatorOfDoom, Jul 21, 2010.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
    Joined:
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    Tags: BioWare; Dragon Age 2

    <p>SteveGarbage of the Greywardens, the man who thinks <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=46561" target="_blank">everything's gonna be alright</a>, examines the <a href="http://greywardens.com/2010/07/examining-the-settings-surrounding-dragon-age-2s-protagonist/" target="_blank">settings surrounding Dragon Age 2&prime;s protagonist</a>, Commander Hawke.</p>
    <blockquote>
    <p style="text-align: left;">We also know that Nathaniel Howe squired in the Free Marches for eight years prior to returning for the events of Awakening and specifically spent at least one year in Kirkwall. Assuming he spent a good portion of his adolescent and young adult years there, we can see that life in the Free Marches returned this arl&rsquo;s son to Ferelden as a somewhat cold but fiercely competent warrior. It took four of the Vigil&rsquo;s guards to subdue him, he is&nbsp;fit enough&nbsp;both physically and mentally to survive the Joining and is strong enough to keep step with the Warden Commander in the quest to defeat the Mother.</p>
    <p style="text-align: left;">The Free Marches show that life there is not going to be easy for Hawke and that the potential for both danger and adventure is high. The Marches themselves are an excellent place to mold Hawke into a warrior and a man capable of taking on heroics beyond that of normal men.</p>
    </blockquote>
    <p>Well, it's a well known fact that RPGs are about genociding all lifeforms that are hostile, have loot or give XP when killed so I think that when it comes to a nice darkspawn genocide Commander Hawke looks like he can get shit done beyond the means of mortal men.</p>
     
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  2. Trash Pointing and laughing.

    Trash
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    "Well, it's a well known fact that RPGs are about genociding all lifeforms that are hostile, have loot or give XP when killed so I think that when it comes to a nice darkspawn genocide Commander Hawke looks like he can get shit done beyond the means of mortal men."

    So true. I still fondly rmember slaughtering the goblin village in Ultima and that blue smurf thingie village in baldur's gate. Good times.
     
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  3. Turok Erudite

    Turok
    Joined:
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    Venezuela
    Poor Goblins.

    I don´t understand why in every game, monsters attack you when they see you, i mean if i saw someone with a fucking big armor and 2 uzi and a bazooka and i just have a stick why i am going to attack that guy? crazy.
     
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  4. Norfleet Moderator

    Norfleet
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    9,891
    Because it always comes down to red vs. blue. Either a monster is red, meaning it attacks you, or blue, meaning it doesn't attack you (and you may not even be allowed to try to attack it). This last part, when you aren't allowed to attack it, gets particularly vexing when monsters abuse their ability to turn their red/blue state around at will and cheat so that they can't be killed until they can perfectly surround you and reposition your party in the most asinine way possible first.
     
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  5. Melcar Arcane

    Melcar
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    Video games promote violence.
     
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  6. kanenas Educated

    kanenas
    Joined:
    Jun 22, 2010
    Messages:
    122
    and thats why the good doctors gave us wands of cloudkill
     
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