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Serpent in the Staglands or Age of decadence?


  • Total voters
    64
Joined
Apr 10, 2018
Messages
6,841
Location
Mouse Utopia
Insert Title Here Strap Yourselves In
Me after 30 mins looking at AoD's camera:
team-america-sick.gif
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
Which is worse, intentionally making your graphics look pixelated for no apparent reason, or using generic looking low poly 3d with an annoying camera?
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
AoD has better combat and dialogs, SitS has more creative non-combat mechanics (but not much use for them). Exploration and level design is pretty terrible in both. AoD bores you to death by constantly killing you with dialog checks, forcing you to reload and metagame. SitS bores you to death by forcing you to kite enemies to take them out one by one.
Overall, as games both were a disappointment, but AoD was at least fun to read after using CheatEngine in character creation.
 

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
Which is worse, intentionally making your graphics look pixelated for no apparent reason, or using generic looking low poly 3d with an annoying camera?
Couldn't help the feeling it would be much better for AoD to have pretty background pictures with text instead of its unwieldy 3d. It wouldn's have lost anything in terms of game mechanics.
Guess, pixelation in indies serves the purpose of creating immersion. The same why big games use blur, chromatic aberration, film noise effect, whatnot. With time our brain just fills the gaps to formulate realistic visuals. Or, maybe, it's just senseless oldfaggotry.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,067
One is a pixelturd and the other is not. With everything else being equal (not the case, AoD has more things going for it), that alone would be enough to decide against it.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,036
Location
Free City of Warsaw
The worldbuiding in both games is very interesting.

The presentation - limited by their indie nature. I think SitS made better choices in terms of art design, considering limited funds and manpower.

Exploration - very limited in AoD, much better in SitS, although numerous locations are much less interesting than they seem at first.

Combat - AoD system is better, with many builds and options, though it works best in party-based model, as proven by Dungeon Rats. Combat in SitS is functional - it's there, not great, not terrible.

Storyline - AoD had a good one, with lots or variety and interesting choices. Story is where SitS shat the bed. It simply does not make sense. The whole intrigue with trapping a god and influencing movement of the moon - only to flood an old, established port and create a new trading hub? That's as fascinating as trade negotiations in the Phantom Menace.

I like both games but playing AoD made a greater impression on me. It felt like interacting with a flawed masterpiece, while SitS seemed just like an commendable effort from a two people studio.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,418
Location
Copenhagen
I love VD but AoD is not my cup of tea, to put it (very) mildly. I don't particularly enjoy SitS, but I did enjoy it more than AoD.
 

FriendlyMerchant

Guest
Dungeon Rats is a better game than AoD especially as it actually focuses on the gameplay and its tactical combat.
 

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