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Which modern WRPG studio do you despise the most?

Which modern WRPG studio do you despise the most?

  • Bethesda

  • Bioware

  • Obsidian

  • Larian

  • Owlcat

  • CD Project RED

  • InXile

  • What's wrong with any of these, I love them!!


Results are only viewable after voting.

Skinwalker

*meows at 3AM for no reason*
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There's a lot of extremely despicable ones on the list, so I'll give unlimited choices, for once. I will also post their actual names instead of my corrupted nicknames, even though it hurts to do so.
 
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Biscotti

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I was going to vote Bethesda initially, but I don't think they can even be considered a WRPG studio at this point. I guess the same applies to CDPR. All the rest, for all their faults, still make actual WRPGs, so...

Bioware it is.
 

roguefrog

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Ubisoft isn't an RPG studio. They are a large publisher known for the Ubigame: Formulaic open-world games. The kind with icon shit all over the map.
 

ropetight

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Question "Are you racist?" is not a yes/no one, it is more "Are you hungry?" type of question.
Not right now, but in two hours...

This one shouldn't be "Which studio you hate the most?", it should be "Order studios by amount of hate they deserve".
So we could have standings and all.
First place gets 12 points, second 10... like in Eurovision Song Contest.
  1. Bethesda
  2. Bioware
  3. CD Projekt Red
  4. Larian
  5. Owlcat
  6. Obsidian
  7. inXile
 

Eldrin

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Subjectively:
  • Larian for having the gall to create a bastardization of a cult-classic, making that abomination supposedly official, and now every time I'm searching something in relation to BG, that reeking pile of dung pops up to remind me of its existence.
  • CD Project RED for getting corrupted by Ameritard idealogies, to the point that they're 'ashamed' of the first Witcher game, that allowed them to function and create further projects in the first place.
  • Bioware for being in constant decline since over a decade, and still going on and churning out slops.
Objectively, everyone on this list deserves a certain amount of hate. Just some studios much more than others...
 

BruceVC

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There's a lot of extremely despicable ones on the list, so I'll give unlimited choices, for once. I will also post their actual names instead of my corrupted vesions, even though it hurts to do so.
None and Im glad you made this poll realistic by including that type of option even though there is legitimate criticism

I am disappointed and annoyed with how Bioware games have evolved, like woke influence around unattractive women, compared to classic Bioware but I dont despise them because I still play DA and ME games

If I really despised a gaming studio then I wouldnt ever play any game from that studio
 

gooseman

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none of the bioware games are good and they are the biggest contributors to decline. larian and bethesda simply continue what bioware started.
console gameplay, the retarded dialogue system, faggots and romance? that's all bioware. I don't understand how people can complain about decline while at the same time praising dragon age and mass effect.
 
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MessiahMan

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Codex 2012 Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
Bioware, easy. Bethesda is just openly retarted. Bioware is vindictively retarted with their copy-paste trash mobs and lame "writing" that all the nerds guzzle down and proclaim to be "good" to even "great" because they're philistines at best and degenerates at worst.
 

Gandalf

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Bioware is the public enemy number 1. Larian, Owclat Obisidan and Cd Project are THE copycats of Bioware's formula.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Bioware.

Bethesda, up to Starfield, while dumbing down every game at least made games that were decently fun and highly moddable. Oblivion is my most-hated RPG of all time for the decline it injected into the genre (and for how it killed Elder Scrolls), but overall Bethesda isn't as bad as Bioware. Their formula has had less of an impact on the genre than Bioware's, and their games while dumbed down and flawed are at least focused on gameplay over story, shallow as it may be.
Obsidian isn't a trendsetter but a trend follower. They haven't had much of an influence on RPGs, they merely take influences and do their own - usually mediocre - spin on them. 99% of their games are just meh, and even the good ones are either sequels or clones. For the first half of their existence they were Bioware junior, making sequels and spinoffs of Bioware games (KotoR2, NWN2). Pillars of Eternity is one of the most boring games ever, but it was basically their attempt to do a Baldur's Gate clone. Alpha Protocol might be unique for its setting in the RPG genre, but the gameplay is a straight up clone of the popamole popular at the time. Fallout New Vegas is their best game, but it too is just using a pre-existing engine from Bethesda and repurposing their ideas for the original Fallout 3, good as the game is, there's nothing innovative about it.
Larian have extremely bad writing but at least their games tend to focus on gameplay, and while some gameplay decisions are utterly retarded (pretty much every single mechanic of DOS2) the games tend to be fun to play. Swen really likes Ultima 7 and he takes that game's interactivity as inspiration for his own games, which results in lots of fun shenanigans with using the environment. Flawed as Larian games may be, they're gameplay-first games.
Owlcat and inXile are decent mid-list RPG devs. Their games aren't great, but they're not terrible either. They don't try anything new, but go for solid proven mechanics and just give you a decent 6/10 classic RPG experience. Nothing to hate there, honestly.

But Bioware? Their games have gone down in quality with every new release since BG2, which was their best game. Their style has defined the current generation of RPGs, and has pretty much created the storyfag brand of RPGs.
The focus on romances - we can blame Bioware for that.
Linear level design with 3D environments that are basically 2D, you can't even jump over ankle-high obstacles - that's a Bioware staple.
Encounter design that's primarily just copypasted trash mobs to slog through between story moments - pretty much what all Bioware games after BG2 did.
Quirky writing that wants to make NPCs "unique" and "interesting" by making them gay and retarded - yep, Bioware.
A focus on over-written companions that take up more of the writing budget than any of the NPCs (questgivers, villains etc) - Bioware is to blame for it.

Out of all the big studios that have been active since either the 90s or the 00s, Bioware is the one that has declined the sharpest.
They gave us BG2, which was legitimately great, with good quest and encounter design, and while companions had a personality, the writing wasn't fully focused on them and them alone. That game's mage duels are legendary. Some of the dungeons are top ten dungeons of all time material.
Then they completely declined into formulaic copypasta. Every game since KotoR has the same companion archetypes. Encounter design took a nosedive, everything is trash mobs now. In Mass Effect and Dragon Age, the combat feels tedious rather than fun. And from their own designers, we even get confirmation that encounter design was an afterthought. It's all about the story now, and even more so about the companions. Spending time in your camp talking to everyone and hearing their sob stories. Companions flirting with you unprompted. And now, their most recent game is going to be the ultimate end point of their trajectory: complete faggotry that doesn't appeal to people who actually want to play games.

All the other developers in this list at least still make products you can call games.
Bioware devolved into writing interactive erotic romances with trash mob interludes.
And any RPG nowadays that feels the same, does so because of Bioware's influence.
 
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Bioware. They were titans. Their early work was genre defining. Several titles have yet to be surpassed. For what it is, NWN may never be. They lost their passion and sold out to EA. They epitomize the degeneration into the "cinematic experience". They went from being dream makers to peddlers of slop. They lived long enough to become a villain. Looking at them fills one with the same emotions as gazing upon a demented elder. The memories of your beloved crash upon the rocks of realization that the person is dead and only the drooling incontinent husk remains.

Black Isle was the Yin to Bioware's Yang. After they died, Obsidian was supposed to be Black Isle's inheritor. Same minds with a different label. We get some decent sequels to other peoples games, but their own products are mostly janky and middling. Then, Pillars of Eternity. Like a phoenix they were to rise from the ashes and deliver us from the Great RPG Depression. Instead we get a hollowborn doppleganger of contrivances. This is when I gave up on them. There were occasional rays of light, like the undeveloped potential of Tyranny. That was but a glimmer though, and they too sold out to churn out slop. While I'm sour about Obsidian, they never achieved the same heights as Bioware. For all their pretense, it was clear that they were helmed by someone who's maximum potential was being a critic.
 

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