CRPG Fanatic 101
Literate
- Joined
- Jun 26, 2018
- Messages
- 16
Narrow down your BG2 criticisms to a few specific ones you see as major flaws which if fixed would make for a much better TRUE rpg experience.
For me, it's these ones :
1) I like all the character design aspects/options of early D&D except for when leveling up. Mostly, the level up screen says "accept" with no option for tweaking. Sometimes you get to tweak your character a tiny bit, but not much - you just click on the 'accept' icon and it does a sort of auto-level-up. Very railroaded, and lacking freedom of creative choice.
2) Sometimes the dialogue has misleading alternatives - you click on 1, 2 or 3 and the consequential response is the same for all. Very railroaded and lacking freedom of choice.
3) Too many wandering trash monster mobs - 50% less would be nice.
4) Too much loot, espeically regarding those stock/mundane items. 80% less would be nice.
Let's try to keep in mind that D&D and BG2 are intentionally unrealistic, over the top, arbitrary high fantasy epic attempts at escapism, so maybe realstic/simulationist suggestions (like those wanting our known laws of physics to be incorporated) should be considered as more appropriate for a low fantasy, minimalist type of rpg.
For me, it's these ones :
1) I like all the character design aspects/options of early D&D except for when leveling up. Mostly, the level up screen says "accept" with no option for tweaking. Sometimes you get to tweak your character a tiny bit, but not much - you just click on the 'accept' icon and it does a sort of auto-level-up. Very railroaded, and lacking freedom of creative choice.
2) Sometimes the dialogue has misleading alternatives - you click on 1, 2 or 3 and the consequential response is the same for all. Very railroaded and lacking freedom of choice.
3) Too many wandering trash monster mobs - 50% less would be nice.
4) Too much loot, espeically regarding those stock/mundane items. 80% less would be nice.
Let's try to keep in mind that D&D and BG2 are intentionally unrealistic, over the top, arbitrary high fantasy epic attempts at escapism, so maybe realstic/simulationist suggestions (like those wanting our known laws of physics to be incorporated) should be considered as more appropriate for a low fantasy, minimalist type of rpg.