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Decline Which was a bigger disappointment? Deadfire or Redaxium 2?

turkishronin

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where the best is like the worst
I know it's unfair to compare an indie dev to a corporation but both game series had similar situation: Highly anticipated games made by visionaries that ended up being underwhelming
So which one failed more to fix the problems in their sequel?
 

luj1

You're all shills
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Deadfire wasn't a disappointment because we already knew what we would be getting after the original Pillars creative disaster
 

Calovar

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Deadfire wasn't a disappointment because we already knew what we would be getting after the original Pillars creative disaster
Calling it a disaster is overreacting. It was undercooked, same as Deadfire. Was more of a concept pitch than a real story in both cases.
 

Shaki

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What do you mean disappointment, Redaxium 2 was great, I can't wait for Redaxium 3 I'm sure it will be a huge success rivaling BG3
 

Lady Error

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Deadfire has some good stuff in it, I enjoyed it. Could have been better of course. Even the White March expansions of the first one were already pretty good.

Edgelords who were disappointed with vanilla PoE 1 have probably played neither White March or Deadfire.
 

Old Hans

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I know it's unfair to compare an indie dev to a corporation but both game series had similar situation: Highly anticipated games made by visionaries that ended up being underwhelming
So which one failed more to fix the problems in their sequel?
I thought the writing in deadfire was unbearable. it was like being forced to play in a critical role RPG session
 

luj1

You're all shills
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Calling it a disaster is overreacting

shit lore
shit ruleset
shit writing
shit combat
shit minigames

it managed to be shit on every front
Too bad you didn't like it, bro, but you sperging out doesn't make it a "disastrous" game. It was stunningly mediocre.

its mediocre to the mediocre observer

if u knew anything about design of core systems you would have realised soyer made shocking beginner mistakes which directly made the game unfun
 

Calovar

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Calling it a disaster is overreacting

shit lore
shit ruleset
shit writing
shit combat
shit minigames

it managed to be shit on every front
Too bad you didn't like it, bro, but you sperging out doesn't make it a "disastrous" game. It was stunningly mediocre.

its mediocre to the mediocre observer

if u knew anything about design of core systems you would have realised soyer made shocking beginner mistakes which directly made the game unfun
Uh huh.
 

Erebus

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Deadfire did improve over PoE 1 in many ways : the setting, the companions, the factions, the exploration... The plot had some significant flaws, but it was still better than the utterly forgettable story of the previous game.

Sure, the naval combat system was godawful, but it was fairly easy to ignore it and just board enemy ships. That makes it less painful than the atrocious battles in Wrath of the Righteous.
 

HeatEXTEND

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Too bad you didn't like it, bro, but you sperging out doesn't make it a "disastrous" game. It was stunningly mediocre.
No, it sucks. If it came out of left-field, fair enough, but it didn't; it was supposed to be the big cRPG reviver, and it sucked.
 

luj1

You're all shills
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Deadfire did improve over PoE 1 in many ways : the setting, the companions, the factions, the exploration

better setting? its cringe pirate shit

companions are still annoying bastards

factions? principi? :lol: u mean generic pirates

Deadfire (appropriate title btw) didnt even try to fix broken systems which are the pink elephant in the room. the only improvement were eye candy graphics lmao
 

d1nolore

Savant
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May 31, 2017
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Was really looking forward to Redaxium, they had the big picture but just couldn’t get the basics right. Haven’t played that other game to compare.
 

Butter

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Deadfire gave us an entire faction of Italian-speaking nigger pirates. What did Sawyer mean by this?
 

Lady Error

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better setting? its cringe pirate shit
Not many RPGs use it, so it is certainly better than vanilla fantasy for the millionth time.

companions are still annoying bastards
Kinda true, though Mirke was awesome.

Deadfire (appropriate title btw) didnt even try to fix broken systems which are the pink elephant in the room. the only improvement were eye candy graphics lmao
I thought the graphics were fine in both PoE, so not much improvement there. The systems are not that broken either - magic could be better, but it works. Don't know what else you think is broken.
 

Calovar

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better setting? its cringe pirate shit
Not many RPGs use it, so it is certainly better than vanilla fantasy for the millionth time.

companions are still annoying bastards
Kinda true, though Mirke was awesome.

Deadfire (appropriate title btw) didnt even try to fix broken systems which are the pink elephant in the room. the only improvement were eye candy graphics lmao
I thought the graphics were fine in both PoE, so not much improvement there. The systems are not that broken either - magic could be better, but it works. Don't know what else you think is broken.
Doubt he'll clarify what he thinks is broken in the system. It's all blanket statements with this guy.
 

Lady Error

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So luj1, what exactly is broken in the systems in Deadfire? Since it is "the pink elephant in the room" according to you, it should be easy enough to answer.

It's also funny how triggered you react with ratings when someone even slightly disagrees with you on this.
 

Calovar

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Too bad you didn't like it, bro, but you sperging out doesn't make it a "disastrous" game. It was stunningly mediocre.
No, it sucks. If it came out of left-field, fair enough, but it didn't; it was supposed to be the big cRPG reviver, and it sucked.
Nah, brother. You set yourself up for disappointment by expecting too much from it. "CRPG reviver"? It was obvious from the kickstarter reveals circa 2012-3 that this series would be nothing special.
 

luj1

You're all shills
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Doubt he'll clarify what he thinks is broken in the system. It's all blanket statements with this guy.

This is not some mystical esoteric knowledge. Its pretty simple

- None wants to get 0 EXP from monsters, no reward isn't fun
- "Per-encounter" stuff he took from 4.0 D&D takes away a tactical layer and makes every encounter the same (banal/boring is not fun)
- Endurance mechanic is unnecessary, it impairs the normal course of gameplay while bringing nothing to the table (pointless)
- 0.03% more dmg per level makes sense in a Diablo game with fast progression and max lvl 100, not in a game where max level is 10 (no tangible sense of progress)
- shallow minigames
- etc. etc.

Its simple common sense like i said but you are just dumb mate
 
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Calovar

Literate
Joined
Aug 24, 2023
Messages
14
Doubt he'll clarify what he thinks is broken in the system. It's all blanket statements with this guy.

This is not some mystical esoteric knowledge. Its pretty simple

- None wants to get 0 EXP from monsters, no reward isn't fun
- "Per-encounter" stuff he took from 4.0 D&D takes away a tactical layer and makes every encounter the same (banal/boring is not fun)
- Endurance mechanic is unnecessary, it impairs the normal course of gameplay while bringing nothing to the table (pointless)
- 0.03% more dmg per level makes sense in a Diablo game with fast progression and max lvl 100, not in a game where max level is 10 (no tangible sense of progress)
- shallow minigames
- etc. etc.

Its simple common sense like i said but you are just dumb mate
There is xp gain from monster kills in Deadfire. And no endurance mechanic, just health. The power level progression system increases the kick of all your abilities so it's more than "0.03%". Just admit you didn't even play the game and are being a miserable shitcunt because you can't handle people not agreeing with you 100%. There are legitimate problems with Deadfire's ruleset and class mechanics but you didn't list a single one because you don't know shit. What are you even trying to achieve with these retarded statements? Collect brownie points for a pat on the head?

What a retard, lmao. Get the fuck outta here.
 

Lady Error

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- None wants to get 0 EXP from monsters, no reward isn't fun
You get XP from killing new monsters for a while.

- Endurance mechanic is unnecessary, it impairs the normal course of gameplay while bringing nothing to the table (pointless)
Endurance mechanic was removed in Deadfire.

- 0.03% more dmg per level makes sense in a Diablo game with fast progression and max lvl 100, not in a game where max level is 10
Deadfire level cap is 20, not 10.

- shallow minigames
What would be an example of a not shallow minigame?
 

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