Doubt he'll clarify what he thinks is broken in the system. It's all blanket statements with this guy.
This is not some mystical esoteric knowledge. Its pretty simple
- None wants to get 0 EXP from monsters, no reward isn't fun
- "Per-encounter" stuff he took from 4.0 D&D takes away a tactical layer and makes every encounter the same (banal/boring is not fun)
- Endurance mechanic is unnecessary, it impairs the normal course of gameplay while bringing nothing to the table (pointless)
- 0.03% more dmg per level makes sense in a Diablo game with fast progression and max lvl 100, not in a game where max level is 10 (no tangible sense of progress)
- shallow minigames
- etc. etc.
Its simple common sense like i said but you are just dumb mate