Naked_Lunch
Erudite
Gothic 3LlamaGod said:does anything speak well for the future anymore?
Gothic 3LlamaGod said:does anything speak well for the future anymore?
You fogot another thing: The implementation sucks. Thank the light it's not gameplay-relevant.Section8 said:Except they forgot to actually integrate most of it into actual gameplay elements, which makes it little more than a distraction.
Same for me. However, I have yet to raise my security skill enough to test if it gets better.GhanBuriGhan said:One comment: the lockpicking game. I know it's apparently a piece of cake for most of you, but embarassing as it is to admit it: I totally suck at it. I know all the tricks, watch the speed, listen to the sound, ba ba ba... But I break half my lockpicks on even simple locks. And I don't usually suck at reflexes, either.
I dread to imagine what he hoped for.Rat Keeng said:This one blows me away completely. Not so much that he thinks he succeeded, but the fact that he succeeded beyond his hopes and expectations. How horribly low were his expectations to begin with?
Claw said:I dread to imagine what he hoped for.Rat Keeng said:This one blows me away completely. Not so much that he thinks he succeeded, but the fact that he succeeded beyond his hopes and expectations. How horribly low were his expectations to begin with?
Well done Section8, bitter, but mostly fair. But admit it, you are just as proud of being an angry cunt as they are being Oblivion developers, so you have nothing on them.
Kraken said:I just cannot comprehend why Bethesda just doesn't give out these mods for free to paying customers. ...
Justin Cray said:But I bet noone thought about tying that to registration. Maybe because nobody ever registers their games?
Afaik it's because that wouldn't be economically feasable. Like, the guy who made the Orrery took one month, and somebody had to pay him and stuff.
Drakron said:One month?
Ha ha ha ha ha ha ...
You dumbfuck, the orrey is simply placing new NPCs in camps with a dwemer item and then its simply looking at one mesh animates ... sure its pretty but Firemoth must taken a hell lot more time that the Orrey.
Besides you morons think Bethsoft employers are freelancers that are payed by piece, they get payed at the end of the month like the people at MacDonalds.
Section8 said:"Not economically feasible", my arse.
Justin Cray said:Section8 said:"Not economically feasible", my arse.
That's what they said. Not my words. *shrug*
Saint_Proverbius said:Justin Cray said:Section8 said:"Not economically feasible", my arse.
That's what they said. Not my words. *shrug*
They may not be your words, but you were the one stupid enough to repeat them before you thought about them.
Actually, we are not talking about 34 mil. We are talking about a shitload of copies shipped to stores to be sold, which may or may not be sold in the first few weeks or at all.Saint_Proverbius said:They also said that whole 1.7 million units shipped thing in a press release. That'saround $20 or so per unit sold for Bethesda. So, we're talking $34 million bucks in the first few weeks.
Hang on, wasn't everyone who critiscised Oblivion told that they "haven't played it yet" so therefore they should buy it because they don't know whether it actually sucks or not? I don't know about you but they don't let you rent PC games over here.GhanBuriGhan said:Well, if customers had a shred of intelligence and self-control, they wouldn't rush out to buy it and complain afterwards, but simply not buy it. But alas...
Actually, we are. Shipped = Bethesda received money. As Saint said, $20 would be about their share for being both publisher and developer and 1.7 Million units don't get shipped anywhere without someone receiving money for them. Being the game it was and hyped as heavily as it was, it would be very easy for Bethesda to have a no returns policy on product shipped. In fact you'll find that's pretty much standard policy for software (or most anything for that matter). Take something like Microsoft Office for example. Say there are 1 Million units of Office 2003 sitting on shelves somewhere in the world or held by retailers. If Microsoft releases Office 2006 tomorrow, those million units don't suddenly get shipped back with refunds sent out. The retailer bought them, it is the retailers job to sell what he's bought. Bad retailers don't get to just send the product back for a refund just because they haven't sold them.Vault Dweller said:Actually, we are not talking about 34 mil. We are talking about a shitload of copies shipped to stores to be sold, which may or may not be sold in the first few weeks or at all.Saint_Proverbius said:They also said that whole 1.7 million units shipped thing in a press release. That'saround $20 or so per unit sold for Bethesda. So, we're talking $34 million bucks in the first few weeks.
Let's put it this way. Oblivion is, without question, a successful title. In fact, it's a very successful title from a sales point of view. Especially when compared to the few hundred thousand copies that most games sell (of the somewhat a bit more than that which would've been shipped to distributors). Right now, if Bethesda aren't rolling in cash, then something, somewhere is seriously fucked up. So yes, they can afford to spend about $10,000 USD for the salaries of 4 guys for a month to make a bit more content. Hell, Blizzard seemed quite capable of running the battle.net servers and continuously patching their game purely from the sales of their products without having to charge any extra. Why can't Bethesda?Justin Cray said:Well, you are right, I should have made some statistics up to bolster my statement. Maybe about how those imaginary 34 million bucks are spent or something. I really look stupid now.
Not claiming to be an expert, but who pays for those copies? The store chains? Unlikely. As far as I know, publishers produce a certain number of copies, based on expectations, and ship them to stores to be sold. Stores sell copies and give the money to the publisher, pocketing the markup. The publisher pays the developer (same company in this case). That's a positive scenario. A negative scenario is when stores fail to sell the number of copies that's been shipped (see FOBOS for examples) to them, in which case those copies are either shipped back to the publisher or hit the bargain bin (if that's what the publisher wants). That's the strength of publishers - being able to print and ship a shitload of copies, and the risk, which explains many losses and inability to recover the investments (see Atari for more details)DarkUnderlord said:Actually, we are. Shipped = Bethesda received money. As Saint said, $20 would be about their share for being both publisher and developer and 1.7 Million units don't get shipped anywhere without someone receiving money for them.
Of course. I'm not talking about customers returning bought games, but about stores returning unsold ones.Being the game it was and hyped as heavily as it was, it would be very easy for Bethesda to have a no returns policy on product shipped.
Actually, it happens a lot. Look up Consignment Inventory and Vendor Managed Inventory models:Imagine a manufacturer producing and shipping 1 million or more units of their product, that product fails to be sold by distributors (who may have simply failed to market it properly) so the product gets sent back and the manufacturer now has to send out cheques to everyone for refunds. That doesn't happen in any sane industry or business model. Anywhere. At all.
Which is why it makes more sense to sell such a highly anticipated product directly to the customer by using someone else's distribution chains, then to sell it to the chains at much lower price for further resale. Of course, that's where the risk kicks in.If the product wasn't expected to sell well or the manufacturer was trying to get into a market they haven't been in before, then yes, there might be such special offers made but it's on a case by case basis and it certainly isn't the norm for a large, well established company with a highly anticipated product.
Vault Dweller said:Actually, we are not talking about 34 mil. We are talking about a shitload of copies shipped to stores to be sold, which may or may not be sold in the first few weeks or at all.Saint_Proverbius said:They also said that whole 1.7 million units shipped thing in a press release. That'saround $20 or so per unit sold for Bethesda. So, we're talking $34 million bucks in the first few weeks.
Vault Dweller said:Not claiming to be an expert, but who pays for those copies? The store chains? Unlikely. As far as I know, publishers produce a certain number of copies, based on expectations, and ship them to stores to be sold. Stores sell copies and give the money to the publisher, pocketing the markup. The publisher pays the developer (same company in this case). That's a positive scenario. A negative scenario is when stores fail to sell the number of copies that's been shipped (see FOBOS for examples) to them, in which case those copies are either shipped back to the publisher or hit the bargain bin (if that's what the publisher wants). That's the strength of publishers - being able to print and ship a shitload of copies, and the risk, which explains many losses and inability to recover the investments (see Atari for more details)DarkUnderlord said:Actually, we are. Shipped = Bethesda received money. As Saint said, $20 would be about their share for being both publisher and developer and 1.7 Million units don't get shipped anywhere without someone receiving money for them.