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Why are Arcanum roofs weirdly flat?

Developer
Joined
Oct 26, 2016
Messages
2,438
It does not make sense.

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I have never seen a roof like this. Why not make them slanted?
 

Bulo

Scholar
Joined
Mar 28, 2018
Messages
427
If they were gabled they would occupy a considerably larger portion of the screen, which would impede player navigation
 

Habichtswalder

Learned
Joined
Aug 30, 2023
Messages
228
This way there are less areas where parts of the environment (roofs) are in front of the players. So they can care less about Z-Order and don't need to find a solution how to indicate that the player is behind sth.
If roofs are slanted and you don't want to allow that players walk behind said roofs you also need to make the streets bigger to give players room to move. The maps would then be bigger (=more walking, bigger image size) and less dense.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,808
Looks for me like they stem from the same design concept Fallout roofs stem from.

It looks very silly. Like american trailerparks in the renaissance.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
661
Boy oh boy, let's tune in for the fallout cult for their cope why the areas in the game look absolutely dogshit.

By the way, these two games were released just a few years apart:

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iwd1-easthaven.png


Fallout is supposedly good at choices and consequences, but does anyone know why did they choose to make the game so ugly and unrealistic?
 

Eirinjas

Arcane
Patron
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Messages
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The Moon
RPG Wokedex
Some of the architecture in Fallout gives off a Tatoine vibe. Maybe it wasn't intentional, but Star Wars is in every nerd's DNA. When you're designing desert habitats for a decaying but futuristic civilization, how do you not think of Tatoine?

Also, I love how ugly Fallout is. The post-apocalyptic world will not be pretty.
 

Abu Antar

Turn-based Poster
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I might misremember, but didn't Tim Cain comment on this, and say that it had to do with their engine?
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,516
Modern roofs are flat. Arcanum is about introducing modernity.

Duh.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,063
Boy oh boy, let's tune in for the fallout cult for their cope why the areas in the game look absolutely dogshit.

By the way, these two games were released just a few years apart:

maxresdefault.jpg


Fallout is supposedly good at choices and consequences, but does anyone know why did they choose to make the game so ugly and unrealistic?

Fallout houses look exactly like the type of architecture you see in desert environments, adobe houses optimized to withstand the heat.
Why is everyone so fucking ignorant nowadays? Get off the phone and go read a book, dipshit zoomer.
 

Eirinjas

Arcane
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Joined
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Messages
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Location
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RPG Wokedex

The Origin of Flat Roof Design​

Flat roofs are also known as “low-slope” roofs with a slope of 3-12 degrees or less (against a 90-degree angle from the joists of the roof). In the past, ancient architects found it useful for castles because the design can support ramparts where the defenders of the city can make a stand with long-range weaponry.

Desert-based civilizations found flat roofs practical because it is easy to construct. Given their consistently dry weather, the design of the roof did not need to worry about strong rainstorms.

https://coxroofing.com/why-are-flat-roofs-common-on-commercial-buildings/

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eco-green-roof.jpg

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multiple-roof-design.jpg

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pOcHa

Arcane
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Messages
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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.
Boy oh boy, let's tune in for the fallout cult for their cope why the areas in the game look absolutely dogshit.

By the way, these two games were released just a few years apart:

maxresdefault.jpg


iwd1-easthaven.png


Fallout is supposedly good at choices and consequences, but does anyone know why did they choose to make the game so ugly and unrealistic?
no snow, nigger
 

Lagole Gon

Arcane
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Joined
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Messages
7,690
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Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
I'm going to be THAT GUY and give a real answer.
Just in case somebody here is not just pretending to be stupid.
1. It's clear that maps were, for the most part, constructed from premade elements. They are not hand-crafted to the same degree as Infinity Engine games.
2. These flat building are clearly made like this. From ready "blocks".
3. Flat roofs are easy to make. You need a main tile, edges and corners. That's it. You can make a building of any size and shape.
4. Roofs with slopes would make things way more complex. Classic roofs with ridges would require individual hand-crafting, depending of the shape of the building.

There you go.
 
Developer
Joined
Oct 26, 2016
Messages
2,438
I'm going to be THAT GUY and give a real answer.
Just in case somebody here is not just pretending to be stupid.
1. It's clear that maps were, for the most part, constructed from premade elements. They are not hand-crafted to the same degree as Infinity Engine games.
2. These flat building are clearly made like this. From ready "blocks".
3. Flat roofs are easy to make. You need a main tile, edges and corners. That's it. You can make a building of any size and shape.
4. Roofs with slopes would make things way more complex. Classic roofs with ridges would require individual hand-crafting, depending of the shape of the building.

There you go.
This is how I would do it. Several tiles for each roof.

pZ9QqTT.png
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,860
Location
where east is west
Boy oh boy, let's tune in for the fallout cult for their cope why the areas in the game look absolutely dogshit.

By the way, these two games were released just a few years apart:

maxresdefault.jpg


iwd1-easthaven.png


Fallout is supposedly good at choices and consequences, but does anyone know why did they choose to make the game so ugly and unrealistic?
no snow, nigger
maxresdefault.jpg
 

Reality

Savant
Joined
Dec 6, 2019
Messages
400
I kinda thought flat roofs were the default for Adobe and Mud Brick buildings. Never looked too into it but I assume it's a combination of keeping the building cooler and because they don't have much of a supporting wall.

Seen in Egypt, Sumeria, American Southwest Indians, Mexico etc.
 

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