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Why do so many adventure games...

baronjohn

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... include elements of the supernatural? Witches, fortune telling, ancient prophecies, atlantis, new dimensions, pentagrams and lovecraftian references, etc. I can deal with sci-fi and well-crafted fantasy, but that modern wiccan horseshit is just too much for me. What's the deal, Codex?
 
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baronjohn said:
... include elements of the supernatural? Witches, fortune telling, ancient prophecies, atlantis, new dimensions, pentagrams and lovecraftian references, etc. I can deal with sci-fi and well-crafted fantasy, but that modern wiccan horseshit is just too much for me. What's the deal, Codex?

Goes with the territory. Never was much of an adventure fan myself, and haven't bothered since the old Lucasart games died off.
 

Orgasm

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Lack of talent, imagination and ambition.

Bell_Curve.gif
 

grotsnik

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Jul 11, 2010
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Nah, it's simpler than that, isn't it? Adventure games are usually mysteries of some sort, because then they can progress when the player discovers a clue or cracks a puzzle. And they're also usually in a genre where the player is completely outmatched by their enemies and so cannot hope to keep engaging them in combat and winning as part of the gameplay. The supernatural genre fits both of those categories very well.

And...yeah, it's popular, and it's well-established.
 

Crooked Bee

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What's so bad about the supernatural in an adventure game? It's a *game* FFS. If writing and puzzles are good, I couldn't care less about shit like that.
 

Baron

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Because only girls still play Adventure Games and they're into crystals, witchcraft and boys.
 

made

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Not sure how Atlantis relates to "wiccan horseshit" but whatever. I wish there were more P&C adventures in the vein of Indy 4. That game got the history meets fantasy theme just right.
 
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Because adventure games must have puzzles that have no logical form, and without supernatural as a basis they would risk actually making sense.
 

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