Melcar
Arcane
They just run out of steam. Be it money, creative will, stress from meeting the deadline, etc. Happens in other mediums too like movies.
I want to know who draws horses starting from the butt.
It's not just games. Eventually you run out of both time and ideas so you take shortcuts knowing that most people will never see the end anyway.
For RPGs you have the problem that combat usually isn't that good anyway but you need a final confrontation with the villain which requires lots of combat and not much else.
Simple, devs have a deadline to reach and at the end of the development, they are fed up on the project. The budget allowed to the game is also a criterion.
Maybe he just likes to draw asses.I want to know who draws horses starting from the butt.
It's not just games. Eventually you run out of both time and ideas so you take shortcuts knowing that most people will never see the end anyway.
For RPGs you have the problem that combat usually isn't that good anyway but you need a final confrontation with the villain which requires lots of combat and not much else.
That is actually an example of the opposite case. The artist got better at drawing as he went along.
For RPGs you have the problem that combat usually isn't that good anyway but you need a final confrontation with the villain which requires lots of combat and not much else.
The reasons for trash mobs are to show off you character(s) epicness and heroicness,For RPGs you have the problem that combat usually isn't that good anyway but you need a final confrontation with the villain which requires lots of combat and not much else.
Why do you require lots of combat?
The final confrontation with the villain would be exactly one encounter.
Filler trash mobs are shit and there's no reason whatsoever to have them, especially in the endgame when the player is ready to get it over with and filler trash just ruins the pacing.
Technically, they'd only go bankrupt if they actually had to pay the bounty.Throne of Bhaal keeps upping the ante all the way until Amelyssan. You do feel a smug sense of satisfaction that there are entire Kingdoms in Thethyr that are bankrupting themselves trying to put a bounty on your head.
All endgames must necessarily peter out because in the beginning of the game, your options tend to expand, but as the game approaches the ending, your options converge. There is thus simply no way an ending can actually be better than the rest of the game.
Technically, they'd only go bankrupt if they actually had to pay the bounty.Throne of Bhaal keeps upping the ante all the way until Amelyssan. You do feel a smug sense of satisfaction that there are entire Kingdoms in Thethyr that are bankrupting themselves trying to put a bounty on your head.
There's no way you'll ever reach the level cap in those games if you play with a full party.
Don't remember about IWD but i did a full- party walkthrough of PoE, reached level cap and spent at least 30 hours with a burning desire for it to finally end. I still pat myself on the back for that manifestation of unbreakable will. Never again, i say.There's no way you'll ever reach the level cap in those games if you play with a full party.
You can probably reach the level cap with the heart of fury mode from the EEs.
Quite autistic but it's a xp shower.
Why a significant drop in the quality happens in so many RPGs?
monotonous bloat
Generally though, I would like to see RPGs -especially openish world ones- give the player the option to successfully finish the playthrough without a dragged out finale. Something like giving the option to the player to enter the big bad boss's lair at some point after midgame. Then I can choose whether I want to finish it early or go for a completionist playthrough.
Ok, cool. You know what makes me feel even more powerful? Overcoming a challenging encounter that took me 3 attempts before I made it. And in contrast to boring trash mobs, that's actually fun.
There's nothing wrong with BG1's and IWD1's lategame.
The entire maze lasts how long? Ten minutes? That hardly qualifies as a worthy indicator of how good or bad the late game is.There's nothing wrong with BG1's and IWD1's lategame.
Eh, there was some horseshit in BG1's.
Most attention is paid to early game areas when dev enthusiasm is at its peak.
Sorry but that's a horse.Maybe he just likes to draw asses.I want to know who draws horses starting from the butt.
It's not just games. Eventually you run out of both time and ideas so you take shortcuts knowing that most people will never see the end anyway.
For RPGs you have the problem that combat usually isn't that good anyway but you need a final confrontation with the villain which requires lots of combat and not much else.
That is actually an example of the opposite case. The artist got better at drawing as he went along.
The entire maze lasts how long? Ten minutes? That hardly qualifies as a worthy indicator of how good or bad the late game is.