Fedora Master
Arcane
- Joined
- Jun 28, 2017
- Messages
- 28,103
And people are okay with this.
GRAPHICS, SCHMAPHICS! FORSOOTH!
I dunno... Lack of proper art direction? Hipster and tumblr vibes? No money to hire a good artist? No taste?
Just look at codex's beloved Knights of the Chalice 2. Fucking daz3d in character creation? lul
yeah its crazy
Calarts is a style taught at California Institute of Arts, which is homogeneous; since the assumption is that these people will apply to the prevailing animation studios that reside near the campus. Animation studios have struck deals with Calarts to ensure they have a constant supply of consistent artstyle. It's an artstyle that is so simplified that even an untalented and non-creative person could pick it up and keep it consistent looking across the board. So CalArts style refers to whichever drawing style is prevailent in the animation industry at the time. However throughput the years the traits of thick lines, simple designs that are easy to manipulate, round heads with no distinguishing features, etc have remained consistent...What? Darkest Dungeon has a great art style.beautiful indie games like Darkest Dungeon
lol
This screenshot looks ok (even though the bear looks weird and it still isn't exactly beautiful). I was mostly turned off by the terrible UI colors (brown and blue) and by the "red-nosed" humans shown in the trailer. But I agree that it is probably the least terrible out of my list.the bear one looks fine to me? decent children's cartoon/child-friendly artstyle, significantly better than calarts shit
Am I missing something?
If their intention was making it look like those older storybooks, I think they did a rather good job of it.
A lot of you mentioned the "calarts style" as the root cause for this problem. I googled it a bit to find out what exactly it is on about, but results haven't been very fruitful. Apparently, it is not an exactly definied style, but just a catch all phrase for low effort drawings and animation. However, I found this interesting graphic during my search:
The 1980 one clearly looks the best to me with 2010 being the worst of the bunch. It seems that the decline is real.
Mediocrity is praised, skill is aspersed as elitist.
This is ideal cost performance. You might not like it, but this is what peak fiscal efficiency looks like.
Is that true? If yes, that's a sad state of affairs. When I took drawing lessons as a kid, the ultimate goal was achieving realism, then at some point you just had to study human anatomy because without that it's next to impossible to draw realistic humans. And I know that human anatomy was part of the curriculum for first year students at prestigious art institutions in the 80s and 90s in Hungary.That said, from what I've read on the subject of art education over the years, most western professional courses on art lean towards the Calarts style or your typical ugly modernist art. So most artists are going to be one of those, or they're going to be amateurs, with all the caveats and problems that comes with.
Human intelligence 'peaked thousands of years ago and we've been on an intellectual and emotional decline ever since'
"controversial hypothesis of a leading geneticist who believes that the immense capacity of the human brain to learn new tricks is under attack from an array of genetic mutations that have accumulated since people started living in cities a few thousand years ago."
fixed(post)modern game art is infantile because the artists who make them areinfantilebad