Mogar
Scholar
- Joined
- Feb 11, 2009
- Messages
- 201
So yeah, this'll be my first post. Usually, I'm content to just lurk, but I was ruminating on this subject and thought you might want to hear it out.
We can all agree that JRPGs, which is, in many ways a misnomer, suck ass. They're way to linear, their stories are often insipid, their characters are based on cliches and archetypes, you barely have any input into character building, and they require hours of tedious grinding. Now, admittedly, many WRPGs commit these sins, but its to a lesser degree, and they usually have one thing that makes up for it, putting them ahead of JRPGs. Gameplay. Even the suckage that is Oblivion has better gameplay then most JRPGs.
With all these in mind, you may ask yourself, why are JRPGs so popular. Well beyond the obvious reasons that people are idiots and the lack of real RPGs on the console, you have presentation. As far as presentation goes (art direction excluding character designs, setting, music, effects and graphics), JRPGs trump WRPGs, with a few rare exceptions such as Planescape and MotB.
I've noticed this difference for quite a while, but it became very apparent after watching a trailer for the upcoming Final Fantasy, and then watching a trailer for Dragon Age. Final Fantasy XIII had fantastic vistas, excellent music, and what looks to be an interesting premise. I found myself actually yearning to try it out, just to explore the world. Then I reminded myself that it was Final Fantasy, and no matter how cool the trailer, how idiosyncratic its art direction was, the game itself would probably suck. Then I watched the Dragon Age trailer, and was unimpressed, to say the least. It looked so generic, so utterly soulless. The world looked to be the Generic Fantasy Shit we've all grown to hate, the music, by (I assume to be) Inon Zur was the usual crap he's been churning out since Baldur's friggen Gate, and it seemed to be trying real hard to be epic, but failing all the while. Yawn...
It was basically this (concentrate on the setting, not the faggy characters):
http://www.gametrailers.com/player/43656.html
http://www.gametrailers.com/player/44896.html
versus this:
http://www.gametrailers.com/player/43599.html
http://www.gametrailers.com/player/36034.html
Now, if I didn't know anything about either the games or developers and I had to choose which one I'd want to have, I'd choose Final Fantasy. Yes, rage at me, but that's the truth. When I immerse myself in an RPG, I want the setting to be somewhat interesting.
So what I want to know is why. Why do JRPGs have such phenomenal settings while WRPGs get stuck with such mundane ones? Why can't we have the best of both worlds in modern WRPGs, like Planescape did ten years ago?
We can all agree that JRPGs, which is, in many ways a misnomer, suck ass. They're way to linear, their stories are often insipid, their characters are based on cliches and archetypes, you barely have any input into character building, and they require hours of tedious grinding. Now, admittedly, many WRPGs commit these sins, but its to a lesser degree, and they usually have one thing that makes up for it, putting them ahead of JRPGs. Gameplay. Even the suckage that is Oblivion has better gameplay then most JRPGs.
With all these in mind, you may ask yourself, why are JRPGs so popular. Well beyond the obvious reasons that people are idiots and the lack of real RPGs on the console, you have presentation. As far as presentation goes (art direction excluding character designs, setting, music, effects and graphics), JRPGs trump WRPGs, with a few rare exceptions such as Planescape and MotB.
I've noticed this difference for quite a while, but it became very apparent after watching a trailer for the upcoming Final Fantasy, and then watching a trailer for Dragon Age. Final Fantasy XIII had fantastic vistas, excellent music, and what looks to be an interesting premise. I found myself actually yearning to try it out, just to explore the world. Then I reminded myself that it was Final Fantasy, and no matter how cool the trailer, how idiosyncratic its art direction was, the game itself would probably suck. Then I watched the Dragon Age trailer, and was unimpressed, to say the least. It looked so generic, so utterly soulless. The world looked to be the Generic Fantasy Shit we've all grown to hate, the music, by (I assume to be) Inon Zur was the usual crap he's been churning out since Baldur's friggen Gate, and it seemed to be trying real hard to be epic, but failing all the while. Yawn...
It was basically this (concentrate on the setting, not the faggy characters):
http://www.gametrailers.com/player/43656.html
http://www.gametrailers.com/player/44896.html
versus this:
http://www.gametrailers.com/player/43599.html
http://www.gametrailers.com/player/36034.html
Now, if I didn't know anything about either the games or developers and I had to choose which one I'd want to have, I'd choose Final Fantasy. Yes, rage at me, but that's the truth. When I immerse myself in an RPG, I want the setting to be somewhat interesting.
So what I want to know is why. Why do JRPGs have such phenomenal settings while WRPGs get stuck with such mundane ones? Why can't we have the best of both worlds in modern WRPGs, like Planescape did ten years ago?