DraQ
Arcane
This thread isn't dead yet. Why?
Anyway, it kind of slipped by me and it's full of fail, so I'll relieve my vitriol glands of some pressure:
Also, first person, continuous game area, huge - Daggerfall.
Anyway, it kind of slipped by me and it's full of fail, so I'll relieve my vitriol glands of some pressure:
Wizardry 8.Dicksmoker said:At least I think it's unique. The main reason I've been hearing is that first person is bad because of tactical reasons. I.e. turned-based doesn't work well in it, and so it becomes more twitchy.
Humanity is doomed then.Also you can't plan as well in first person
RPGs are not chess, chess don't have line of sight mechanics, Fallouts have always involved single controllable character, etc.VD's comment about playing chess in first-person comes to mind.
Settlements could easily be surrounded by exterior cells generated on the fly, as in Morrowind - no invisible walls. Settlements, or at least patches of interesting and meaningful terrain could be larger.Now imagine a world map style game done in first person. I used to think it might be alright, but now I don't. If you really think about the areas in the first two games, they are actually quite small. If such a thing was presented in first-person, you would be running into invisible walls all over the place.
Also, first person, continuous game area, huge - Daggerfall.
Except they didn't have to, nor the result had to be what it was. In short - you described in great detail why objects heavier than air can't fly. Good job! - the rest is herp and derp.So, since Bethesda was set on making a first-person game, they had to make it all continuous, and...well, I think most of you have seen the result. So that's why first person isn't good for Fallout.