Krice
Arcane
- Joined
- May 29, 2010
- Messages
- 1,337
I've tried to write something about this in a blog, but it's too demanding and I also want to know what you think about this "theory". I think two reasons why projects fail are not knowing what you want and no plans. If you don't know what you want you can't have a detailed plan and development is most likely going to be "something" with repeated refactoring cycles. This is the problem I have in my projects. I don't know exactly how the game (or other program) should be, so I'm just writing some random stuff and refactoring code to perfection while trying not to think about the content. Also I believe that many people think problems are in programming, like how to manage a large project or how to implement something, but it's only a small part of it and not that important.