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Why is there no KotOR II Review from the Codex?

MarFish

Liturgist
Joined
Dec 7, 2004
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266
There is no review because certain people have a blindsight against anything that makes their idols shine in the wrong light. Search for a Lionheart review....
 

Spazmo

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Like this one?

Also, there might be an argument to be made about how RPG Codex is staffed by elitist whiners and blah blah blah but KOTOR2 is definitely not the game to make that argument with.
 

Greatatlantic

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I think Codex should have one just for completeness sake. I mean, if you don't review RPGs when they are made, why does this site exist? Other than to give me an opportunity to link to this happy site.
 

Saint_Proverbius

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Chefe said:
Because from what I've heard the second one is even worse than the first one. I thought the first one was pretty damn bad and boring to begin with.

Shouldn't be that hard. Jedi here, Sith there... I could be done before supper.

The second one is much, much better with the exception of the ending which seems tossed together at the last minute. There's a few other niggles like the fact the game divides up the party and makes you play both parties - this will fuck you if you think you're only going to have to play one so you put all jedi on one and blaster guys on the other. Also, dark side is MUCH harder than light side in my opinion. I massacred my way through the light side with a sentinel jedi(who are WAY more powerful than any other class) but got absolutely trounced by the first jedi master I had to fight when I was trying to be the big bad villianous sith daddy.

All in all, I think the main reason the scores were lower in reviews for the second one is because BioWare didn't make it. It's got balance issues, a tossed together ending which hurts the game, and that irritating party division stuff that forces you to play other characters you pick up as your main guy.. But it's a whole lot better than the first one.
 

Chefe

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The ending is important, to me at least. After I complete a story-based game, I want to see the effect I had on the gameworld. You know, the fruits of my labors. If I didn't, I'd play tetris or something where at least my high score was recorded.

Making you use all the characters, playing both parties and such, is a bad idea for an RPG. I mean, why even give you a fucking choice to pick the party in the first place? I remember towards the end of KOTOR when I sided with Bastila on top of that temple, Jolee attacked me. It was funny because I hadn't used him at all, not even leveled him up, and he was too easily blown away by my awes0me s1th p0w3erz! It wouldn't have been so funny if I had been him, though.

Light Side is really easier? That's funny too. Because I remember in KOTOR Dark Side kicked ass. I couldn't imagine making it through that game as a light sided character. So they balance that by flipping the scale. Beautiful. Maybe in KOTOR3 the neutral side will be extremely better than everybody else.

It may be better than the first one, but it doesn't seem like it's $50 better.
 

Atrokkus

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So they balance that by flipping the scale. Beautiful.
No, they did not. Dark side is also quite powerful, I didn't have much trouble during the game.
It really does depend on your party. If you select the right NPCs to accompany you, there is NO problem whatsoever, no matter on which side you are.

But sentinel *is* imba. I played true-neutral sentinel, and of course couldn't become presige-classed (and couldn't enter temple on Korriban, to boot). But still, my char was quite formiddable, even without prestige class.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I liked the party division stuff that forces you to play other characters. *shrug* It was nice to take a break from your main charcter and see how the other characters are to play as you have been building them up.
 

Saint_Proverbius

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mEtaLL1x said:
No they did not. Dark side is also quite powerful, I didn't have much trouble during the game.
It really does depend on your party. If you select the right NPCs to accompany you, there is NO problem whatsoever, no matter on which side you are.

It doesn't matter what party members you have when you fight the Jedi Master I fought because they lock you in a room with just you and the Jedi Master. It's odd they'd do that because you can set all the traps and robots and stuff to kill anything that's a good guy. The dialogue right before the one on one show down shows your party members standing beside you while you're talking to the Jedi Master.
 

Atrokkus

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Im not sure which of the masters you have in mind, but I had a similar encounter with only the one on Dantooine.
That was pretty tough. Actually, for me it was totally unexpected because I was neutral, and did nothign bad to this Maste (although I could jeopardize his plans of espape from bandits), but he STILL became hostile! Perhaps, I did something pretty bad in past that he had a grudge on, or something... ^_^
Well, that fight was one of thsoe "run - hit - run - heal" in a very fast progression. Vexing to no end, yes. But I was Sentinel, mind you.
 

Greatatlantic

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I think its a matter of who you side with, Azul(?) or the Administrator. Vrook doesn't like you anyways, though, so its a wash. What bothers me, however, is how adding mines or recruiting more mercenaries has on the outcome. Sure you get some XP, but it doesn't seem to reduce the number of mercenaries you have to face ultimately, if you choose the light route.
 
Joined
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Messages
21
Greatatlantic said:
I think its a matter of who you side with, Azul(?) or the Administrator. Vrook doesn't like you anyways, though, so its a wash. What bothers me, however, is how adding mines or recruiting more mercenaries has on the outcome. Sure you get some XP, but it doesn't seem to reduce the number of mercenaries you have to face ultimately, if you choose the light route.


Yes, the end battle of HoTU Chap 2 is far better than this one. What you did in previous dungeons actually made a difference in who would come to your aid in the battle. I was really expecting something like that when playing the sequence in Kotor2 and was really disappointed when I found everything is played in rendered animations.
 

Saint_Proverbius

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mEtaLL1x said:
Im not sure which of the masters you have in mind, but I had a similar encounter with only the one on Dantooine.
That was pretty tough. Actually, for me it was totally unexpected because I was neutral, and did nothign bad to this Maste (although I could jeopardize his plans of espape from bandits), but he STILL became hostile! Perhaps, I did something pretty bad in past that he had a grudge on, or something... ^_^
Well, that fight was one of thsoe "run - hit - run - heal" in a very fast progression. Vexing to no end, yes. But I was Sentinel, mind you.

I ws playing a guardian, and I couldn't hit him. So, I started using mines and grenades in order to damage him. However, every time he got down to half health, he'd heal himself back to full.
 

Atrokkus

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However, every time he got down to half health, he'd heal himself back to full.
I could hit him occasionally and used critical hit all the time - that saved me. Also, my healing power helped a lot, although i had no special bonuses to it, since i was neutral.
 

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