Chefe said:Because from what I've heard the second one is even worse than the first one. I thought the first one was pretty damn bad and boring to begin with.
Shouldn't be that hard. Jedi here, Sith there... I could be done before supper.
No, they did not. Dark side is also quite powerful, I didn't have much trouble during the game.So they balance that by flipping the scale. Beautiful.
mEtaLL1x said:No they did not. Dark side is also quite powerful, I didn't have much trouble during the game.
It really does depend on your party. If you select the right NPCs to accompany you, there is NO problem whatsoever, no matter on which side you are.
Greatatlantic said:I think its a matter of who you side with, Azul(?) or the Administrator. Vrook doesn't like you anyways, though, so its a wash. What bothers me, however, is how adding mines or recruiting more mercenaries has on the outcome. Sure you get some XP, but it doesn't seem to reduce the number of mercenaries you have to face ultimately, if you choose the light route.
mEtaLL1x said:Im not sure which of the masters you have in mind, but I had a similar encounter with only the one on Dantooine.
That was pretty tough. Actually, for me it was totally unexpected because I was neutral, and did nothign bad to this Maste (although I could jeopardize his plans of espape from bandits), but he STILL became hostile! Perhaps, I did something pretty bad in past that he had a grudge on, or something... ^_^
Well, that fight was one of thsoe "run - hit - run - heal" in a very fast progression. Vexing to no end, yes. But I was Sentinel, mind you.
I could hit him occasionally and used critical hit all the time - that saved me. Also, my healing power helped a lot, although i had no special bonuses to it, since i was neutral.However, every time he got down to half health, he'd heal himself back to full.