Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
<a href=http://www.gamasutra.com>Gamasutra</a> has asked its obviously retarded audience what game defines a genre. Here are the <a href=http://www.gamasutra.com/features/20050415/hong_pfv.htm>RPG-related answers</a>:
<blockquote>For RPGs, the Final Fantasy series has been the pinnacle of the genre. Even its faults have had their own unique ideas, and shown that they are willing to take challenges to pursue better gaming. The storylines, the characters, the gameplay, the music, the different procedures for leveling… I could go on for a long time. The creators own the RPG genre, and I hope to see great things from Square/Enix in the future.
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When it comes to RPGs, I personally have not played any better game than Planescape: Torment. From quick glances, it may just look like a Baldur's Gate clone, but it is not until you actually play the game that you truly realize that this is a game that truly defines the role-playing genre. With Torment came incredible story telling (in my opinion, the only game to come close to the story telling in Torment was Knights of the Old Republic)...
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RPG - Baldur's Gate II. This game had everything that I think a great RPG should have - compelling story, dynamic characters, strong rulebase (who can beat AD&D?), fast-paced and yet controllable action and opportunities for differing strategies. I _love_ RPGs in which you are able to create at least one character, and then are given control over other NPCs later on.
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I'm a RPG fan, and I would have to say the Baldur's Gate saga is the defining game of that genre for me. An epic story, lovely looks, lots of spells, monsters, side quests, world-affecting decisions, robust character creation... it just has everything an RPG fan like me would want. I miss that saga like a lost kid in a mall misses his mommy.
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For pure RPG, Baldur's Gate really captured the genre. It gave you the feeling that there was a complete world out there that you could go off and explore - that you weren't just following some pre-determined script that "carries" you through the levels. </blockquote>
Have fun.
<blockquote>For RPGs, the Final Fantasy series has been the pinnacle of the genre. Even its faults have had their own unique ideas, and shown that they are willing to take challenges to pursue better gaming. The storylines, the characters, the gameplay, the music, the different procedures for leveling… I could go on for a long time. The creators own the RPG genre, and I hope to see great things from Square/Enix in the future.
...
When it comes to RPGs, I personally have not played any better game than Planescape: Torment. From quick glances, it may just look like a Baldur's Gate clone, but it is not until you actually play the game that you truly realize that this is a game that truly defines the role-playing genre. With Torment came incredible story telling (in my opinion, the only game to come close to the story telling in Torment was Knights of the Old Republic)...
...
RPG - Baldur's Gate II. This game had everything that I think a great RPG should have - compelling story, dynamic characters, strong rulebase (who can beat AD&D?), fast-paced and yet controllable action and opportunities for differing strategies. I _love_ RPGs in which you are able to create at least one character, and then are given control over other NPCs later on.
...
I'm a RPG fan, and I would have to say the Baldur's Gate saga is the defining game of that genre for me. An epic story, lovely looks, lots of spells, monsters, side quests, world-affecting decisions, robust character creation... it just has everything an RPG fan like me would want. I miss that saga like a lost kid in a mall misses his mommy.
...
For pure RPG, Baldur's Gate really captured the genre. It gave you the feeling that there was a complete world out there that you could go off and explore - that you weren't just following some pre-determined script that "carries" you through the levels. </blockquote>
Have fun.