AlaCarcuss
Arbiter
Silellak said:Jaesun said:Admiral jimbob said:Because NWN2 is really a pain in the ass to make mods for.
I was working on a remake of Serpent Isle for the NWN2 engine, and to be honest it's not really a pain in the ass, it just takes a while to get to know and understand the toolset. Hell following vast tutorials that are available and the helpful people on the bio forums I picked it up quite easily.
I think a Codex Mod for NWN2 would be EPIC. I's say start with a good story (tons of choice and consequence, skill checks etc...). Once you have a good solid story to build from, then you can start working on the mod.
I'd be glad to offer my help. I can script, and I can re-skin placables, tilesets etc...
Not to be rude, but why would anyone remake Ultima 7 or 7.5 in NWN2, or any other engine for that matter? The engine fits those games perfectly, and still looks decent by 2D standards. Even Exult simply improved the engine, rather than replace it.
I saw someone remaking Ultima 7 in the NWN1 engine, and I had the same response. Though both of U7 and U7.5 have fairly crappy combat, I still don't think any other engine is necessary or could do those games justice. Especially not a 3D engine designed specifically for a DnD ruleset with area-based loading - Ultima games need to be seemless.
Well, U5 was remade with the Dungeon Siege engine (Lazarus) and it was pretty damn good. Another group is working on U6 using the same engine....
Ha, I can see the codex developers thread now...all the bitching, name-calling, crying - it would be epic! I say go for it if only for the entertainment value that would provide