buccaroobonzai said:There are a good amount of D&D settings that could use more CRPG gaming:
(besdies Raveloft and Planescape)
Dark Sun
Spelljammer (ther is a NWN1 SPelljammer base mod or two done)
Eberron
Blackmoor Land of Black Ice (D&D basic ed. setting)
Hollow World setting
D20 fantasy/steampunk made by non WoTC:
Iron Kingdoms (all the rules are seemless with the 3.5 ed. rules and classes.) Its steampunk.
Swashbuckling adventures (D20)
Arcanis
NeoExodus: A House Divided
Midnight
Ptolus
etc...
Lemunde said:buccaroobonzai said:There are a good amount of D&D settings that could use more CRPG gaming:
(besdies Raveloft and Planescape)
Dark Sun
Spelljammer (ther is a NWN1 SPelljammer base mod or two done)
Eberron
Blackmoor Land of Black Ice (D&D basic ed. setting)
Hollow World setting
D20 fantasy/steampunk made by non WoTC:
Iron Kingdoms (all the rules are seemless with the 3.5 ed. rules and classes.) Its steampunk.
Swashbuckling adventures (D20)
Arcanis
NeoExodus: A House Divided
Midnight
Ptolus
etc...
There is a horrible lack of Dragonlance in that list.
elander_ said:NWN2/SoZ would be great for a Wasteland remake with the world map feature if that is also modable.
I wanted to play that game again but it's so unfriendly to get it working with the DOSbox with the save system and having to play with descriptions being written on the printed manual to save memory.
If that doesn't work then i believe that Jagged Alliance 2 with the latest patch is highly modable.
buccaroobonzai said:When I played Wasteland on DOSbox I was not able to get conversations working with NPCs for some reason? I would click on the NPC and it would just stand there. Did you encounter this with DOSbox?
Annie Carlson said:WHEN I get a computer that is not shit, and will allow me to actually run NWN2 - I have said I wanna make a mod for SoZ.
Volourn said:"Volourn has made a NWN 1 mod, ask him for advice.
(btw the mod sucked)"
Lie. I made no such thing.
Annie Carlson said:So. With all this being in the future still, what's the good word? The mod is something I'm going to be doing no matter what, but getting a promise of assistance or wanting to contribute a dungeon to a larger whole - a bigger gestalt mod or wtfever - I think would be pretty rad. What do you think?
Annie Carlson said:WHEN I DO THIS - you guys maybe want to give me a hand? In addition to adding more cohort stuff, I was already planning to add more overland map content that wasn't wibbly little teeny dungeons.
Also, as a long shot, I had high hopes for adding back a major element that got cut - LANTAN. It isn't about some stupid love for gnomes I have (I DON'T), it's that the visual impact of being in a place not built for the average character size is compelling to me. Also, while Lantanese gnomes aren't xenophobic on par with Samarachans, fuck if they don't try to give you the runaround every chance they get. If they're desperate enough to deal with strangers... things get interesting, eh?
(The issue of course with Lantan is that it would require some new assets in addition to careful resizing. This may be more than the Codex alone can handle, but assuming we could get some artists interested, possibly it could be done. And, well, SCOPE being the issue, but if it gets the proper testing and can be slipped in as a nice optional side-content - aroundabout the time you'd go to the Sword Coast, lvl 6-8 - I think it could be pretty goddamn cool)
Annie Carlson said:So. With all this being in the future still, what's the good word? The mod is something I'm going to be doing no matter what, but getting a promise of assistance or wanting to contribute a dungeon to a larger whole - a bigger gestalt mod or wtfever - I think would be pretty rad. What do you think?
Vaarna_Aarne said:I was actually thinking last night (prophetic vision/fever dream? your choice) that we could actually make an entire troll city and a questline in the honour (?) of the Codex. And it would have choices and consequences depending whether or not you help the rebels of Andhaira to give the feared troll princess Volourn the honour blade or side with the city's Dark Underlord to fight the rebels and their Decline, or if you go in sneaky like and let out the exiled Vault Dweller...
Pastel said:Modding new gods ought to be easy, and besides, that's just a superficial aspect. The Planescape Trilogy team don't seem to be having much trouble, anyway.Wyrmlord said:Well, what particular D&D settings are good but not been used much?
I say this because if we are to make something with NWN2, it should be an existing D&D setting. NWN2 is not meant for non-FR modules, not with entire spells and deities based on D&D setting.
But there should be some scope of doing something cool and hitherto unseen. Like what MotB did with Rashemi. It's traditional D&D and FR, but it's a different part of the continent, in a land where barbarians and spirit-worshiping locals exist.
Besides, you could just disregard setting entirely and set the whole module within a confined space, like an inn or a carnival or something like that, and disregard geographical location and all that.
That's pretty much the current situation anyway.OldSkoolKamikaze said:This would just result in topics of arguing about how things should be done with nobody volunteering to do any of the actual work.