Cryomancer
Arcane
I understand that there are some limitations on computers and you can't improvise and that spells like Raise island is almost impossible to be translated to an computer. The same happens when you try to adapt an book into an movie or series. But is really good to adapt when is not a necessity? To name few examples :
On NWN1(neverwinter nights 1)
On Pathfinder Kingmaker. Is my favorite modern cRPG, but could be much better. Some alterations that they did and why are bad :
Sure, not all summons are in the game. You can summon succubus for eg. But the game is close enough to pnp to make certain class fantasies like an necromancer with undead army possible, an class fantasy that other games who restricted artificially the summons can't offer.
And 3.5e/pathfinder already has an limitations to summon. You can't control more than your caster level * 2 HD worth of creatures. Is not like in certain games where you can control an planetar and 4 efreets but can't control 6 skeletons.
Now i see Larian coments about BG3 and
Missing obvious not work on video games?
Missing obvious worked on BG1, BG2, IWD1, IWD2, NWN1, NWN2, P:K, ToEE, etc; and even on games not based on tabletop such as Daggerfall, Morrowind, Diablo 1, Diablo 2, Might & Magic VI-VIII <<<insert more 6000 RPG"s>>> And to remove missing, you need to re write everything. Not only melee combat, ranged combat, offensive magic, buffs, summons ,etc; and even feats needs to be re done, not mentioning, enemy hp. If you PC is only hitting 5% of time, don't put an death knigth with the best armor in the workd to an lv 1 party deal with him. Now about leveling
Leveling is one of the best aspects of D&D, on my solo DD IWD run, my char goes from running from Goblins that succeed the save against charm to stopping time, nuking havok, conjuring an efreet army and etc. Of course, needs to take an long time, because level cap should represents that there are no longer more room to improvement.
And even spell slots
Spell slots on the way that Dark Souls 2 presented leads to some “decisions”, for example, Forbidden Sun, the strongest pyromancy that literally creates an mini sun and trows at the enemy, Insane deadly and deals AOE damage. What is the problem? Is behind an long quest and takes 3 attenument slots ( search the wikia, i can’t post links) So the ‘charname’ needs to make an choice. What is best? Be able to throw 3 forbidden suns with 43 ATN and Hexer hood or be able to throw 20+ fire orbs? And there are no easy solution. In some situations, quality is better than quantity and in others, quantity is better than quality.
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Sword Coast Legends tried to remove missing, remove DC, change leveling, add BS mechanics like cooldown and the studio got bankrupted. Why devs still wanna change rules that can easily be implemented? I an not talking about Wish or Raise Island.
On NWN1(neverwinter nights 1)
- Arcane Archers can only imbue fire, on pnp they can imbue other elements, it killed the class due the insane amount of fire resistent/immune mobs that you encounter on OC, on HotU and most custom modules.
- Pale masters giving no caster level, making an pale master an useless class
- Conjuration limited to one summon. It not only helps to kill pale masters, but also kills wizards specialized on conjuration. Mainly because time stop and the best spells are on opposite school on the game.
- Monks that on pnp receive the "outsider template" when they reach lv 20 and on the game, despite the playing being able to get the outsider template when use an shapeshift spell, he can't get the outsider template as an monk and there are items who require outsider to be used on hotu expansion. Don't get me wrong, monks when multiclassed can be insane deadly, but the raw monk is IMO not that impressive.
On Pathfinder Kingmaker. Is my favorite modern cRPG, but could be much better. Some alterations that they did and why are bad :
- Sneak attack. If an spell X deals A ranged touch attacks, on PnP, only one sneak attack bonus is applied. On PfK, is applied to all A spells. Considering that they changed the sneak attack to be more easily to get, it made sneak attack OP. I was playing relative well with an 3 party members, but on Wild Hunt, got forced to play with an full party and part of the reason is the sneak attack.
- The range of certain spells. While Horrid Wilting have 400 feet + 40 feet / caster level range on pnp, the range of the spell range is nerfed on PfK and is so nerfed that is almost impossible to use the spell without hurting party members. One of my favorite spells become ultra situational thanks to that.
Sure, not all summons are in the game. You can summon succubus for eg. But the game is close enough to pnp to make certain class fantasies like an necromancer with undead army possible, an class fantasy that other games who restricted artificially the summons can't offer.
And 3.5e/pathfinder already has an limitations to summon. You can't control more than your caster level * 2 HD worth of creatures. Is not like in certain games where you can control an planetar and 4 efreets but can't control 6 skeletons.
Now i see Larian coments about BG3 and
"The very obvious one would be that you tend to miss a lot when you roll the dice, which is fine when you’re playing on the tabletop, but it’s not so cool when you’re playing a video game,”https://www.pcgamer.com/baldurs-gat...-divinity-and-dandd-5th-edition/#comment-jump
Missing obvious not work on video games?
Missing obvious worked on BG1, BG2, IWD1, IWD2, NWN1, NWN2, P:K, ToEE, etc; and even on games not based on tabletop such as Daggerfall, Morrowind, Diablo 1, Diablo 2, Might & Magic VI-VIII <<<insert more 6000 RPG"s>>> And to remove missing, you need to re write everything. Not only melee combat, ranged combat, offensive magic, buffs, summons ,etc; and even feats needs to be re done, not mentioning, enemy hp. If you PC is only hitting 5% of time, don't put an death knigth with the best armor in the workd to an lv 1 party deal with him. Now about leveling
Dungeons and Dragons’ leveling system is too slow for Baldur’s Gate 3
http://nuclearcoffee.org/dungeons-and-dragons-leveling-system-is-too-slow-for-baldurs-gate-3/
Leveling is one of the best aspects of D&D, on my solo DD IWD run, my char goes from running from Goblins that succeed the save against charm to stopping time, nuking havok, conjuring an efreet army and etc. Of course, needs to take an long time, because level cap should represents that there are no longer more room to improvement.
And even spell slots
"have talked about how spell slots might not be the most intuitive thing. One of the things with Dungeons and Dragons, which I think is very important, is the method by which we do things is not as important for tabletop players as the actual effect on the table.”"https://www.pcgamesn.com/baldurs-gate-3/dungeons-and-dragons-6th-edition
Spell slots on the way that Dark Souls 2 presented leads to some “decisions”, for example, Forbidden Sun, the strongest pyromancy that literally creates an mini sun and trows at the enemy, Insane deadly and deals AOE damage. What is the problem? Is behind an long quest and takes 3 attenument slots ( search the wikia, i can’t post links) So the ‘charname’ needs to make an choice. What is best? Be able to throw 3 forbidden suns with 43 ATN and Hexer hood or be able to throw 20+ fire orbs? And there are no easy solution. In some situations, quality is better than quantity and in others, quantity is better than quality.
-------------------------------
Sword Coast Legends tried to remove missing, remove DC, change leveling, add BS mechanics like cooldown and the studio got bankrupted. Why devs still wanna change rules that can easily be implemented? I an not talking about Wish or Raise Island.