Jason
chasing a bee
<p>The latest edition of <a href="http://www.escapistmagazine.com/articles/view/columns/experienced-points/7588-Experienced-Points-Voice-vs-Choice" target="_blank">Experienced Points</a> has Shamus Young complaining that fully voiced dialogue in modern RPGs leads to fewer dialogue and quest options while not adding much to the player's experience.</p>
<blockquote>But here is the kicker: Watch anyone play these fully-voiced RPG's, and you'll see they click right through the voice acting. People can read a lot faster than they can talk, and so players end up hearing just the first six words of every sentence. Unless the actor is Patrick Stewart or Liam Neeson, people aren't going to sit still while an NPC rattles on. We've lost so much in the way of freedom and depth, and in return we've gained voice acting that everyone is in a hurry to skip.
The thinking is that voice acting adds to the immersion of a game. And while that's true during certain epic, plot-centric moments, in general the voice acting can really get in the way during the 95% of the game that isn't driving the main plot. It really shatters immersion when you walk down the street and hear the exact same voice coming from a beggar, the town guards, an aristocrat, a shopkeeper, and a shiftless dock worker.</blockquote>
<p>Spotted at: <a href="http://www.escapistmagazine.com/" target="_blank">The Escapist</a></p>
<blockquote>But here is the kicker: Watch anyone play these fully-voiced RPG's, and you'll see they click right through the voice acting. People can read a lot faster than they can talk, and so players end up hearing just the first six words of every sentence. Unless the actor is Patrick Stewart or Liam Neeson, people aren't going to sit still while an NPC rattles on. We've lost so much in the way of freedom and depth, and in return we've gained voice acting that everyone is in a hurry to skip.
The thinking is that voice acting adds to the immersion of a game. And while that's true during certain epic, plot-centric moments, in general the voice acting can really get in the way during the 95% of the game that isn't driving the main plot. It really shatters immersion when you walk down the street and hear the exact same voice coming from a beggar, the town guards, an aristocrat, a shopkeeper, and a shiftless dock worker.</blockquote>
<p>Spotted at: <a href="http://www.escapistmagazine.com/" target="_blank">The Escapist</a></p>