That's all good and fine, but the topic was about a perceived lack of quality and creativity in pen and paper RPGs during the 2000s.
eh I'll talk about that too. There is some correlation with the games industry, FASA being acquired for example. Worst thing ever, Battletech, Shadowrun, Star Trek RPG and Crimson Skies all used to be a big deal and then suddenly gone because of a bunch of corporate wankery. Games Workshop turning into cancer over time as well. I mean same story, they see the dollar signs, they look to the mainstream, they try to pander to the mainstream and end up hurting their loyal base as a result. Same with Wizards of the Coast. They all seem to fall for it. DnD was peak when they all thought people that played it were a bunch of satanists because it was a niche and it understood its market well, so well that it commands that loyalty today despite all the bullshit WoC has done.
Steve Jackson Games seems to be the only one that I think managed to avoid the cancer of that, but then it can easily be argued that GURPS never really entered the mainstream the same way DnD and Games Workshop did.
That said certain bias, I will fanboy over GURPS constantly because it is such a fantastic way of building modular RPGs even if that complexity results in a lot of it playing essentially the same, but to me that's a good thing, because being able to go on wacky adventures in different settings all using the same systems is a better approach, it gives the GM/DM more to work with so there's more opportunities for creativity. Too much growth and expansion is companies undoing, SJG managed to still remain small but profitable the ambitions never got the better of it unlike the others in the industry.
I think Cyberpunk 2020 turned into a freaking joke over the years. Shame because its started off well, but got worse with each iteration, again because it was trying to appeal to mainstream and adopted the same Post-Cyberpunk gimmicks that turned William Gibson into a hack writer. Even though honestly it never caved to the "Culture war" crap until the deal with CDPR and then Cyberpunk Red happened.
My PnP Tabletop knowledge is limited, but I know enough about the successful parties to know that they're suffering from a similar cancer that the video games industry is also suffering from.
I don't know enough about Wargaming to comment there except Aces High was a cool one that I enjoyed but I'm a sucker for WW1. Crimson Skies scratches a similar itch.
OH and I LOVE Starfleet Command its a classic. But the video game was the reason I found out about it.