Rinslin Merwind
Erudite
Before I will be murdered on site, I want to make apology for creating such thread, but I tired to suppress my annoyance by how inconsistent, unrealistic and not logical many things connected to this stat.
But first things first, lets look at definition of what wisdom is:
5e term much shorter, but I think it's the same.
I think many people will say: "Whats wrong with it?"
Well several things:
1) "Common sense" is relative term, for example in one primitive nation cannibalism is norm and in neighboring feudal state it's unacceptable, yet both has their priests that cast spells. It's become even more idiotic if we consider that there over9000 gods in D&D (majority CRPG have pantheon too) and every single one of them has different view on what "Common sense" should be. "Common sense" is just a term used by people who trying convince others to follow some kind of tradition or way of life and shouldn't be a part of stat sheet that describes big group of spell casters.
2) Perception deserve to be a stat on it's own, because this important for all characters that use physical weapons (for close combat at lesser extent, but you still need to find weakness in enemy's armor) and Willpower important too(to resist OP mind spells), but these things barely connected with each other to be stuffed into inconsistent soup as Wisdom. And even less have in common with "Common sense".
3) This point closely connected to previous, but it very important too: you don't need to be wise for being awesome archer/ranger/whoever use in profession his FUCKING EYES, NOSE, EARS TO DO SHIT. There thousands of examples in history when people wasn't wise and yet they succeed as explorers/snipers/hunters/etc. Hell, Profession doesn't need Wisdom too, because perform can use charisma, craft can use perception( if perception separate stat), knowledge -Intelligence.
With wisdom as stat there can be created idiotic situation when mole more wise and has more common sense than optimized fighter just to being aware of surroundings, which doesn't make sense at all.
Example: https://www.dandwiki.com/wiki/Badger_Mole_(3.5e_Creature)
4) "Any creature that can perceive its environment in any fashion has at least 1 point of Wisdom. Anything with no Wisdom score is an object, not a creature. Anything without a Wisdom score also has no Charisma score" - As if robots/golems cannot be somehow see things and be charming and convincing, especially models which trying to imitate humans while being object.
Perhaps there is more, but I forgot and maybe latter will add more.
IMHO Wisdom is just soup from different attributes and "rp-flavor" and perhaps it would be better to implement Perception and Willpower instead as separate stats. People who want resist mind spells or cast divine spells with intuition- willpower, people who want see and smell some shit or shoot shit - perception.
All suggestions and critique is welcome.
But first things first, lets look at definition of what wisdom is:
Source: https://www.dandwiki.com/wiki/SRD:WisdomWisdom describes a character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings. Wisdom is the most important ability for clerics and druids, and it is also important for paladins and rangers. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score.
You apply your character’s Wisdom modifier to:
- Will saving throws (for negating the effect of charm person and other spells).
Clerics, druids, paladins, and rangers get bonus spells based on their Wisdom scores. The minimum Wisdom score needed to cast a clerics, druids, paladins, or rangers spell is 10 + the spell’s level.
- Heal, Listen, Profession, Sense Motive, Spot, and Survival checks. These are the skills that have Wisdom as their key ability.
Any creature that can perceive its environment in any fashion has at least 1 point of Wisdom. Anything with no Wisdom score is an object, not a creature. Anything without a Wisdom score also has no Charisma score.
5e term much shorter, but I think it's the same.
I think many people will say: "Whats wrong with it?"
Well several things:
1) "Common sense" is relative term, for example in one primitive nation cannibalism is norm and in neighboring feudal state it's unacceptable, yet both has their priests that cast spells. It's become even more idiotic if we consider that there over9000 gods in D&D (majority CRPG have pantheon too) and every single one of them has different view on what "Common sense" should be. "Common sense" is just a term used by people who trying convince others to follow some kind of tradition or way of life and shouldn't be a part of stat sheet that describes big group of spell casters.
2) Perception deserve to be a stat on it's own, because this important for all characters that use physical weapons (for close combat at lesser extent, but you still need to find weakness in enemy's armor) and Willpower important too(to resist OP mind spells), but these things barely connected with each other to be stuffed into inconsistent soup as Wisdom. And even less have in common with "Common sense".
3) This point closely connected to previous, but it very important too: you don't need to be wise for being awesome archer/ranger/whoever use in profession his FUCKING EYES, NOSE, EARS TO DO SHIT. There thousands of examples in history when people wasn't wise and yet they succeed as explorers/snipers/hunters/etc. Hell, Profession doesn't need Wisdom too, because perform can use charisma, craft can use perception( if perception separate stat), knowledge -Intelligence.
With wisdom as stat there can be created idiotic situation when mole more wise and has more common sense than optimized fighter just to being aware of surroundings, which doesn't make sense at all.
Example: https://www.dandwiki.com/wiki/Badger_Mole_(3.5e_Creature)
4) "Any creature that can perceive its environment in any fashion has at least 1 point of Wisdom. Anything with no Wisdom score is an object, not a creature. Anything without a Wisdom score also has no Charisma score" - As if robots/golems cannot be somehow see things and be charming and convincing, especially models which trying to imitate humans while being object.
Perhaps there is more, but I forgot and maybe latter will add more.
IMHO Wisdom is just soup from different attributes and "rp-flavor" and perhaps it would be better to implement Perception and Willpower instead as separate stats. People who want resist mind spells or cast divine spells with intuition- willpower, people who want see and smell some shit or shoot shit - perception.
All suggestions and critique is welcome.