Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 32,408
and that's enough. don't need tldr.This game is a turd
and that's enough. don't need tldr.This game is a turd
Actually no, Combat relied upon Geralt's abilities, the clicking was simply indicating what to attack; Neverwinter Nights—and for that matter Fallout and the Infinity engine games had essentially the same concept. The optional mini-game (clicking while the orange aura was displayed, to get a combo) is a neat bonus that (try as one might) is never guaranteed or assured—it never gets old.Click, click, click. That was TW1 combat. Remove your nostalgia blindfold.i will take a bizarre system that is tailored to the specific fiction of the game (in the case of witcher 1 the fighting was based on how witcher combat styles are described as dance-like in the books) than a boring copy pasted and half-hearted attempt at SOULSLIKE combat
I got tired of it quick. I think I abandoned it after the Kraken fight—not intentionally, I stopped playing it one night, and just didn't go back. So many things were irksome about that game. Aforementioned peeves aside, I did not like the dialog roulette that happened every time you gambled at picking one of Geralt's replies—that are never what the text actually says. I really disliked having had Geralt's pragmatism done away with, where instead of a bandoleer of potions at the ready, in Witcher 2 Geralt kneels in the mud (and water sometimes) to —guess— what concoctions might—just maybe prove useful against whatever unknown threat is around the next corner, or past the trees.Its outrageous that anyone would think W2 is a bad game, the overall narrative is interesting with all the political intrigue and kingslayer themes and its got lots of hot sorceresses with big breasts. What more do you need?
Its a pity you stopped because the narrative evolves in an exciting way, I realize the Kraken fight was annoying but its not an accurate reflection of the overall gameActually no, Combat relied upon Geralt's abilities, the clicking was simply indicating what to attack; Neverwinter Nights—and for that matter Fallout and the Infinity engine games had essentially the same concept. The optional mini-game (clicking while the orange aura was displayed, to get a combo) is a neat bonus that (try as one might) is never guaranteed or assured—it never gets old.Click, click, click. That was TW1 combat. Remove your nostalgia blindfold.i will take a bizarre system that is tailored to the specific fiction of the game (in the case of witcher 1 the fighting was based on how witcher combat styles are described as dance-like in the books) than a boring copy pasted and half-hearted attempt at SOULSLIKE combat
I got tired of it quick. I think I abandoned it after the Kraken fight—not intentionally, I just stopped playing it and just didn't go back.Its outrageous that anyone would think W2 is a bad game, the overall narrative is interesting with all the political intrigue and kingslayer themes and its got lots of hot sorceresses with big breasts. What more do you need?
Fair enough, I have played games with bad combat mechanics, like Inquisitor the Czech RPG, but an exciting narrative and that was enough for me to continue playing. But its a personal choice and I can understand your decisionWell the Kraken fight is not why I quit, I just drifted away from the game sometime soon afterwards. I always intended to complete it... I just never resumed play. I don't doubt the writing, but if a game is mechanically boring, an excellent script won't save it.
I have Inquisitor; I played it for a while, but the game didn't pull me in [fast] enough to want to learn the story.Fair enough, I have played games with bad combat mechanics, like Inquisitor the Czech RPG, but an exciting narrative and that was enough for me to continue playing. But its a personal choice and I can understand your decisionWell the Kraken fight is not why I quit, I just drifted away from the game sometime soon afterwards. I always intended to complete it... I just never resumed play. I don't doubt the writing, but if a game is mechanically boring, an excellent script won't save it.
you can thank the crappy consoles and their limited memory for these. this entire game was designed for consoles first and foremostdoors that auto-closed behind him.
Devs mentioned Gothic as inspiration tooBruh, even Witcher 1 was a low-budget attempt to emulate Bioware. It even uses the same engine as NWN
Devs mentioned Gothic as inspiration too
The game didn't even get a single console port until almost two years later.Straight away on a technical level its bad, and obvious was made with consoles in mind
The plethora of titles actually has nothing to do with my general posting and is exclusively because a mod was butthurt that i made him look like a fool in some internet slapfight. Yes, seriously, that.cretin I agree Withcer 2 sucks, but what amazes me is your titles. Dude, you have 2 "dumbfuck!", one "douchebag", one "posibbly retarded" and one "ow, the edge!"... I'm afraid to check your message history and opinions on games.
... not even the basics of a 3d action system like orientating towards the enemy you are actually targeting, not even with a fucking lock on. ...
So you're one of those people who need the game to automatically turn them towards enemies so they don't run into a wall to get raped from behind? :D
I agree, I cant see the similarities. The Witcher series is based on the iconic books and has a grand and overarching narrative like The Wild Hunt and the search for YenneferDevs mentioned Gothic as inspiration too
I can't think of a single similarity between the two (other than the most superficial stuff, i.e. they're third-person with a fixed protagonist etc.)
The story isn't the issue here.I agree, I cant see the similarities. The Witcher series is based on the iconic books and has a grand and overarching narrative like The Wild Hunt and the search for Yennefer
Gothic is about the nameless hero and his separate adventures in the land that PB created. They both great RPG but I dont think they have much in common
Perhaps in that TW2 is consistently boring and linear the whole way through
you can thank the crappy consoles and their limited memory for these. this entire game was designed for consoles first and foremostdoors that auto-closed behind him.
there is no way that UI was designed with a mouse & keyboard user in mind AND the tiny little explorable areas, and the quick time events..its all there, you just have to connect the dots. this goes straight to the top. I do admit it was very clever of them to release it for the PC first to work out all the bugs.Nah, it wasn't consoles. The Xbox 360 port didn't get released untill Enhanced Edition version came out, a full year later.
Nigga, please. The game was made first and foremost for the PC with graphical options they knew nobody at the time could run the game on. It took a full year for them to port the game xbox360 and they were not exactly shy about admitting that they had to downgrade it visually to make it run. Even Witcher 1 had a shitty UI on launch and it only really got fixed with the enhanced edition. CDprojekt simply sucks at UI design and you would have known that if you bothered to open up wikipedia page on the games.The UI is peak xbawks awfulness.
The prologue is literary the worst part of the game and basically has nothing to do with the rest of the game. The combat however does suck donkey dick. No argument there.I don't know if the game gets better after the prologue, but based off this shit now I don't care to see if it does.