DraQ
Arcane
And what *could* you say? About HPs being something along the lines of luck again, except luck doesn't work this way, the concept this vague is not applicable to computer games with their presentation (and this includes stuff ranging from textual descriptions to 3d engines) and clashes with stuff like cure ____ wounds spells? We've been there, it's a retarded defence.DraQ said:(unlike, say HP attrition everyone seem to love so)
Nope, not going there, your retardation is well known regarding this subject and it's not like anything I will say is going to change your mind.
Hello?Except TB is bad for rapid reactivity (and rapid reactions pretty much *make* a witcher)
cRPG context?
That's still massive 20 turns and limiting selection to just basic manoeuvres defeats the main possible reason for having turns (more control through fuckton of options).DraQ said:Ok, try to port GURPS 1s TB combat to a highly visual medium which is what Witcher 3 is going to be and what any modern witcher game should be.
It would be quite easy.
DraQ said:Let's if if you won't end up with disjointed, drawn out mess.
Taking the lethality of GURPS combat into account and the fact that every turn consists of you choosing a single maneuver, I'm actually quite confident that the length of fights, if that was your focus, could easily be as short or even shorter than fights from TW1/2. Just have basic maneuver choices and then have active defenses being calculated passively. Single combat could literally be over within 20 seconds.
It doesn't, because it's pretty damn hard to out-abstract modern cRPGs.That depends entirely on which assets of the system you use.
Those are not fallacies on my part but ad personam on yours.You are narrow-minded, and on top of this, argue with blind arrogance.
Besides, if you weren't narrow-minded and arrogant yourself you might have noticed that most of the time my arrogance is but a pose.