I think TW1 combat was quite good for an action RPG. Attacking required more than mindless button mashing and the signs, bombs and potions actuallly gave you some tactical choices (again, in an action RPG context). I didn't play TW2 yet, but from what I've seen the combat system in it looks like full on action click fest. How does that make it better than TW1?
They both focus on the presentation of awesomely detailed context-sensitive animations.TW2 is nothing like Arkham combat. Arkham is about racking up combos while avoiding damage (as your combo meter resets when you are hit) so that you can spend the combos on finishers. Dealing straight damage is actually on the backburner.
And where does the potential in TW2 come from? From what I know, it's just strong attack/weak attack/roll button mashing. I didn't play it, so it'd be great if someone could explain.Witcher 1 combat was very simplistic without much depth, when to change between the three stances was overly obvious and really just mindless busy work. The witcher 2 combat had a LOT more potential, but it was unfortunately somewhat poorly implemented.
It's a RT action game, where combat involves a lot of swordsmanship. And rythm is a very important element of swordsmanship/fencing.Because it's not a rhythm game?
From what I know, it's just strong attack/weak attack/roll button mashing. I didn't play it, so it'd be great if someone could explain.
TW2 also has blocking, parrying and riposting.And where does the potential in TW2 come from? From what I know, it's just strong attack/weak attack/roll button mashing. I didn't play it, so it'd be great if someone could explain.Witcher 1 combat was very simplistic without much depth, when to change between the three stances was overly obvious and really just mindless busy work. The witcher 2 combat had a LOT more potential, but it was unfortunately somewhat poorly implemented.
And stances where not the only areas of choice in TW1. Mind you TW2 didn't even have that.
It's a RT action game, where combat involves a lot of swordsmanship. And rythm is a very important element of swordsmanship/fencing.Because it's not a rhythm game?
They should stop fucking around and just embrace TB combat. TW games beg for it.
Except TB is bad for rapid reactivity (and rapid reactions pretty much *make* a witcher)
It could have been dark souls combat, which is highly praised, and rightly so.And where does the potential in TW2 come from?Witcher 1 combat was very simplistic without much depth, when to change between the three stances was overly obvious and really just mindless busy work. The witcher 2 combat had a LOT more potential, but it was unfortunately somewhat poorly implemented.
Quoted this for no particular reason.Except TB is bad for rapid reactivity (and rapid reactions pretty much *make* a witcher)
You continue to be my favourite village idiot.
No. TB is a discrete time system and depends on its discretization step. If different activities differ a lot in terms of time required, there may be no step length that's good for both.'T for Trying Too Hard. TB is what you make of it.
Except TB is bad for rapid reactivity (and rapid reactions pretty much *make* a witcher)
You continue to be my favourite village idiot.
DraQ said:Have you even read the fucking books?
Isn't CD Projekt looking into making a mobile Witcher game? That could possibly be turn-based.Lol @ anyone who thinks CD Projekt would make turn-based games. Witcher series = multiplatform mentality.
Lol @ anyone who thinks CD Projekt would make turn-based games.
Lol @ anyone who thinks CD Projekt would make turn-based games.
I don't think a single person here has stated that he thinks CD Projekt would.
They should stop fucking around and just embrace TB combat. TW games beg for it.
I have no problem with abstroactions if they work, are actual abstractions (unlike, say HP attrition everyone seem to love so) and, first and foremost serve purpose.For example I consider TB or phase based pretty much obligatory for a proper party based game.DraQ said:Have you even read the fucking books?
As a matter of fact I'm re-reading them right now while updating the GURPS conversion I wrote for a Witcher P&P RPG and preparing to run another campaign in the universe. This one will be set in Cintra and Nilfgaard, I think. The first one I ran is one of the most succesful P&P campaigns I've run, if I may be so frank. Fortunately, my players have no problems with abstractions, like you so obviously have, spewing your 1:1, 360 degree simulationist bullshit in every thread.
Ok, try to port GURPS 1s TB combat to a highly visual medium which is what Witcher 3 is going to be and what any modern witcher game should be. Let's if if you won't end up with disjointed, drawn out mess.I shiver at the thought of having a player who cannot process quick reactions into a turn-based environment. Why, most every campaign I run would be doomed!
"Witcher has quick reactions so game must be twitch-based." Hah.
Would help if you'd actually, you know, point those fallacies out.Oh, and I actually like the video games, somewhat. That doesn't stop me from pointing out the obvious fallacies in your posts, though.
Lol @ anyone who thinks CD Projekt would make turn-based games.
I don't think a single person here has stated that he thinks CD Projekt would.
They should stop fucking around and just embrace TB combat. TW games beg for it.
Yeah it's vots but whatever. r00fles!
Lol @ anyone who thinks CD Projekt would make turn-based games.
I don't think a single person here has stated that he thinks CD Projekt would.
They should stop fucking around and just embrace TB combat. TW games beg for it.
Yeah it's vots but whatever. r00fles!
DraQ said:(unlike, say HP attrition everyone seem to love so)
DraQ said:So humour me, what could possibly be the purpose of TB in a non-PnP, single player, solo RPG?
Except TB is bad for rapid reactivity (and rapid reactions pretty much *make* a witcher)
You continue to be my favourite village idiot.
DraQ said:Ok, try to port GURPS 1s TB combat to a highly visual medium which is what Witcher 3 is going to be and what any modern witcher game should be.
DraQ said:Let's if if you won't end up with disjointed, drawn out mess.
DraQ said:GURPS is actually much more simulationist than pretty much every cRPG I know about
DraQ said:Would help if you'd actually, you know, point those fallacies out.