FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
"combat sukz"
It's a friggin' QTE minigame. I'm sure you can think for yourself at better alternatives... like, well, mostly every other combat system in existence.
"combat sukz"
FeelTheRads said:It's a friggin' QTE minigame."combat sukz"
attack,
change weapon/style,
magic
Considering how OP the signs supposedly are (were?) I wouldn't be surprised if you could.FeelTheRads said:After that, back to QTE, because I'm pretty sure you can't make a character based only on magic.
The point is that anti-fanboys try to ridicule the combat comparing it to QTE because you have to time attacks instead of mindlessly mashing the button like in 90% of "action RPGs". Had they left out the timing component, would that make the combat any better? Or is it the sound que that irks you?The point was that in combat that's what you'll mostly do: play QTE. A couple of extra shit don't really make it any better.
According to the link you referenced, it isn't a QTE minigame at all.FeelTheRads said:"combat sukz"
It's a friggin' QTE minigame. I'm sure you can think for yourself at better alternatives... like, well, mostly every other combat system in existence.
Shenmue and Indigo Prophecy are examples of QTE based gameplay. TW uses a timed attacking system that determines the effectiveness of combat mixed with a Rock, Paper, Scissors mechanic, limited use special abilities in the form of Signs, and the Alchemy buff system as well. This doesn't make combat in The Witcher any more interesting, which in my opinion is partly because the monster selection doesn't really require you to use the full range of options and partly from the player animations that limit fluidity in combat, but your terminology is misleading in it's oversimplification and weakens your argument.Wikipedia said:"It allows for limited control of the game character during cut scenes or cinematic sequences in the game..."
"Failing these segments takes the scene in a different course, most often to the player's death."
Monocause said:My point about sex is: in TW the abundance of possible intercourses felt natural. It's a rather unpleasant world where something like "moral standards" is seemingly unheard of. I'd be surprised if there was no sex in this game - especially considering the fact that Sapkowski's books are full of it.
Yes I know this - it only proves that there are no consequences. No major and no minor. Much like with the whole game the only thing that changes is a 3d model of a guy who will help you/who you will have to fight - everything else stays on rails.And the consequences:
http://www.gamebanshee.com/thewitcher/w ... ctions.php
Just take a look at the walkthrough. Notice how many times the word "if" is used. Browse through it. You'll find many more of these "if's". There's lot of small consequences and few major ones.
Yeah yeah - read above.1eyedking said:Sex was sex, unpretentious, casual, and therefore forgettable. Cards were only a detail.
Don't mistake a pointless filler for a meaningful character.Pray tell what character was cliche because I found most of them not to be, and in fact full of shades and fed by their own selfishness. The NPCs feel almsot human, and all due to the backstories and possible pasts associated with them.
Strange, when Bioware does the same they tend to be lazy bastards. Again read above about C&CC&C was well fleshed out, you don't see any world-changing consequences because The Witcher is pretty linear and doesn't pretend to be a sandbox RPG at any time at all.
Yeah you were just walking around and blammo! You solved 10 FedEx quests. Without seeing it coming. Especially awful swamp quests which have you running to Vyzima and back. Oh please. And yes such crappy quests are standard NOW. Or better to say - substandard.Quests are standard RPG fair, only the Witcher contracts can be truly called mindless, but most of the times you solve them without even knowing or noticing.
Perhaps you should come out of TW threads at times to see? Sometimes I really wonder how fanboys' brain functions because there are at least two threads at the top of RPGD now where I drool all over certain RPGs.Now tell us what games you do like, and why you do; a change in your addbot behavior might come nice as a change, dear skyway.
Except not. "Press LMB when Simon says" is exactly that - a minigame - and if you will fail to do so you will break out of QTE combo and enemies will kick your butt after which you will have to start doing it again to get the highest damage. Much like in console games.made said:The point is that anti-fanboys try to ridicule the combat comparing it to QTE because you have to time attacks instead of mindlessly mashing the button like in 90% of "action RPGs".
MetalCraze said:Monocause said:My point about sex is: in TW the abundance of possible intercourses felt natural. It's a rather unpleasant world where something like "moral standards" is seemingly unheard of. I'd be surprised if there was no sex in this game - especially considering the fact that Sapkowski's books are full of it.
Was it so lame in Sapkowski's books? Because it didn't feel natural - it felt like CDP just decided to fill the world with sexual encounters to which very lame dialogues lead and often it seemed like if you will talk to women normally or do something for them you'll get sex card achievement.
Except it does as already was discussed.GlobalExplorer said:Most importantly, it does not appeal to adolescents.
You mean aRPGs are rarity today?Today it's practically a miracle if such a game is released.
So wishing for a normal RPG is demanding now? We should've told all those guys back in '90s that Wizardries and LoL's are very risky too. And those games were much more complex gameplay-wise, RoA is even a goddamn "simulator". Hey maybe they should've dumbed down Fallout too - it didn't sell millions. Also Troika tried to appeal to the mainstream one time.As in the days when Troika was alive, people like you fail to see how very risky it is to develop games for demanding people.
I fail to see what makes TW anything special. It was worse than good RPGs in everything. I'd rather want developers to stop making RPGs than making half-assed attempts.Probably we never see a new game like TW again, at least not from CDP.
How about we will compare to better games and not modern crap? Because we can even make excuses for Oblivion comparing it to Space Siege.before some equivocator starts twisting:
mature: not immature like every other release
linearity: compare with Bioware
aesthetics: compare with Oblivion
interface: compare with Fable, Oblivion, Dragon Age ..
MetalCraze said:Monocause said:My point about sex is: in TW the abundance of possible intercourses felt natural. It's a rather unpleasant world where something like "moral standards" is seemingly unheard of. I'd be surprised if there was no sex in this game - especially considering the fact that Sapkowski's books are full of it.
Was it so lame in Sapkowski's books? Because it didn't feel natural - it felt like CDP just decided to fill the world with sexual encounters to please horny teenagers to which very lame dialogues lead and often it seemed like if you will talk to women normally or do something for them you'll get sex card achievement in an instant. I still don't see how "cruel immoral world" is an excuse for including cringeworthy encounters and making their number over the top, considering that the writing that leads to them is even worse than the one of Bioware (like that "sword" example) except all lame biowarian pre-encounter fluff wasn't there.
As for Bioware hyping sex in DA as a main point - CDP didn't do it to that degree sure, but they were certainly doing it on par with Mass Effect - I remember several previews with "omg! You then get a uncensored sex card! We did it because in Sapkowski's book the world is driven with sex". Now I hope the original isn't as lame.
Which results in the lag I mentioned, as the game itself loads before the loading screen disappears from your screen.Elwro said:As for the Hellhound, you can save right after the cutscenes, during the small pause before the combat.
made said:If nothing else, it inspired me to replay the game. Reinstalling it right now.
Kaiserin said:Which results in the lag I mentioned, as the game itself loads before the loading screen disappears from your screen.Elwro said:As for the Hellhound, you can save right after the cutscenes, during the small pause before the combat.