Claw
Erudite
The innovative never-seen-before inventory sounds like a dumbed down version of Ultima 7's paperdoll.
mEtaLL1x said:Paperdoll is such an old concept, but still the best out there. They should make a more realistic paperdoll, so that there would be different layers, like leather armor underneath a breastplate.
Have you played Rage of Mages (Allods)? One of first russian hack'n'slash RPGs. It had a very good invetnory/paperdoll system (with very good item art, to boot).
I wouldn't use it for the sake of showing equpiment either. The way it's used in Ultima 7 makes it a reasonable inventory interface.mEtaLL1x said:Well, with the spread of 3d graphics, the paperdoll usage for the sake of showing the equipment is nearly obsolete.
FiringSquad: How involved can we expect the story to be? Is it going to be relatively light like a Diablo, more involved like Baldur's Gate or a full-on exposition in the vein of Planescape: Torment?
CDProjekt: When compared to the aforementioned, we’d much rather see our game in the line with productions of a great storyline like Baldur’s Gate (epically drawn plotline) or Planescape: Torment (extraordinary protagonist and his mystery). We ourselves would probable be the closest to calling The Witcher a ‘medieval’ version of Fallout, mainly due to two similarities – nonlinearity and mature world full of violence and eroticism. Additionally, unlike in the case of titles mentioned above, we have for our disposal a unique protagonist – strongly characterized by his literary background, story and interpersonal relations. This, we think, wins us a lot and works to the game’s advantage.
According to master Hitchcock’s maxim our game will begin with ‘an earthquake’ and then the tension will rise. We would not like to see the gamers bored with lengthy introductions, which by the way are the curse of most contemporary RPGs, that is why we’re putting the protagonist ‘in medias res’ – into the middle of the plot. Geralt wakes up with no recollection of the past, somewhere within the walls of an ancient witchers’ keep. Only to see it attacked by a bunch of mysterious thugs. After a few moments of astonishment, the witchers gain control over the situation and the slaughter of the bandits – completely unprepared to face so dangerous an enemy as the monster slayers - begins. It shortly turns out that the attack was not aimed at the witchers themselves. And though the monster slayers try to keep away from humans, their intrigues and conflicts, they are soon engaged in a military and political trickery. Geralt, however, has a freedom of choice, he can join either of the sides or remain neutral.