Iznaliu
Arbiter
- Joined
- Apr 28, 2016
- Messages
- 3,686
Traveler
That is a horrendous name for a party member. Just letting you know.
Traveler
It actually is worse. Travelr. I could only type in 7 character keys.Traveler
That is a horrendous name for a party member. Just letting you know.
I'm in the last third of the game and there is all of a sudden this question in my head which I can't really answer myself right now. Why should I not change my 'magelike' characters into a mage several times to get all the spells? It seems to be the only way to get a lot of spells in a 'short' amount of time. Changing them back and forth more than once should be possible if you plan it right.
I have another question: Wizardry 7 is much longer than WIz 6 (the last time I gave up during 7 and, in anger, called it a piece of shit; but this time I'm gonna make it!), is it not a much better place to give all the chars all the skills and so on. Why should I bother too much with this in Wiz 6, when importing into Wiz7 will take all of my spells etc.?
You'll lose 80% of your skill levels from importing, and all spells over 3rd(?) level. Anyone with 100 sword will go down to 20 sword.
You'll lose 80% of your skill levels from importing, and all spells over 3rd(?) level. Anyone with 100 sword will go down to 20 sword.
This isn't as bad as Wizardry 8, where you lose almost all skill points.
The 80% skill point reduction was the same for me in Wizardry 8; all my characters who had 100 Ninjutsu were reduced to 20 Stealth, which is still enough for +2 AC for the whole party. Spells were all gone though.
two Valkyries, Samurai, Bard, Priest, and Mage. This is a good party that you can stick with throughout the game, or (at around 10th level), have the Priest and Mage switch classes with each other, the Bard switch to a Ninja, and the Valkyries and Samurai switch to a Ninja for only one level (picking up a skill point in Kirijitsu) and then back to their former classes, so as to not lose their previously banked skill.
Let's say I rolled a perfect bonus (or cheated) at character creation and my Valkyrie can be a Ninja already. Let's say her stats are 12 across the board (meets minimum reqs for both classes). I immediately switch from Valk to Ninja. My stats will be brought down to the Ninja class' minimum, 12/10/10/12/12/12/12, which is almost enough to switch back to Valk: I only need 1 PIE and 1 VIT. At the next level up, I upgrade PIE and VIT, and now I can switch back to Valk.You would want to switch as soon as your attributes allow it. You also generally want to stagger your class changes so you don't have a full party of low level characters halfway through the game.
brings more benefit when done early on,
It's not quite true. The things that carry over are:The only way this isn't true, is if you keep those bonuses when you return to the same class. This is what I'm trying to learn.
You always start at level 1 when you switch to a new class. Valkyrie doesn't start learning Priest spells until level 3 though.Let's say I start out as a Valkyrie, get to level 9, switch to Priest, then switch back to Valkyrie. Will the Valkyrie be level 9, or 1? In other words can I ping-pong between the same 2 classes over and over to learn every Priest spell by starting over at level 1 every time?