rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
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- 50,754
What elements do these games actually have in common?
Disco Elysium is a RPG-novel (text heavy rpg) like Planet escape: Torment
combat doesn't make RPG
disco elysiumcombat doesn't make RPG
Name a CRPG without combat then
combat doesn't make RPG
Name a CRPG without combat then
disco elysium
Name a CRPG without combat then
this is what we call a "circular argument" fallacydisco elysiumcombat doesn't make RPG
Name a CRPG without combat then
plus some RPG like torment would be better without the shitty trashmob combat
I disagree, If fallout 1 had no combat, it would still be a RPG since there's multiple ways to solve quests and stuff with non-combat skills.
I disagree, If fallout 1 had no combat, it would still be a RPG since there's multiple ways to solve quests and stuff with non-combat skills.
Solving stuff (?) is not a principal tenet of RPGs.
CRPGs came from TTRPGs, and TTRPGs came from wargaming, so they need to have combat systems.
You can play non-combat campaigns in tabletop RPGs. it's all depends on what the DM and players want.
It can be said that people who have not played AoD in full diplomat route have never really played it as well. Because the game is meant to be replayed multiple times, experienced with different approaches each try. It's a very specific game, you don't beat it once and say "Yeah, I got the AoD experience".People who have not played Age of Decadence in full combat route have never really played AoD tbh.