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Incline WOBBLEDOGS

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Arcane
Joined
May 5, 2012
Messages
11,071
What exactly is your financial connection to Wobbledogs Fedora?
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,691
New features, additions, and content:
  • The game now fully pauses! This has been one of the largest asks since I released on Early Access, but there's never been a good time for me to be able to sit down and give it the attention it needed. It took a fair amount of work to get in, and required long term testing to ensure it didn't create any unacceptable new issues. The game will now automatically pause all action while menus are up, as well as in certain other situations like pen decoration. This should make things much less stressful when you need to step away for a bit or spend some real time in the menus, and it also enables this next feature on this list!
  • Photo mode! By clicking a new button on the bottom-right portion of the screen, you can enter an in-game photo mode which lets you move the camera around, adjust lens settings, and save off in-game screenshots with or without the UI in multiple resolutions. I've loved seeing everyone's screenshots since launch, and this mode should enable you to get even better pics than before!

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  • Wobbledogs now features an integrated auto-backup/restore system for your save files. There's been an issue in the game where if your computer unexpectedly shuts down (due to a crash, power loss, etc) while you're playing, or even shortly after you've finished playing, it's possible for your save file to get corrupted. After some thorough investigation, I've been able to determine that this is an issue that ultimately stems from how Windows handles file operations. This is an issue I've even been able to reproduce in other games, and while it's not something I know how to reasonably prevent, I can introduce additional safety measures, which I now have. The game will now automatically retain a rotating collection of 2 backups for each of your save files. In the event that you experience file corruption, the game will prompt you to replace your corrupted file with the last valid backup if one exists. This is not a foolproof system, and it can only restore your save to a previous session, so there will still be some data loss in instances like this. However, it should vastly reduce the chances of ever completely losing your data, and my hope is that this feature acts as a solid last line of defense for your saves.
  • New in-game trunks that you can use to manage and store your otherwise loose objects!

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  • A new in-game goal with corresponding Steam achievement.
  • A search feature in the Dog Storage screen that lets you filter results based on dog name.

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  • Scroll sensitivity and UI scroll sensitivity sliders have been added to the in-game options menu.
  • The command console open keys are now remappable.


Adjustments:
  • Dog wings now pop off and turn into unique objects during dog death.
  • Consolidating the naming convention for dog commands so that they now all end with exclamation points.
  • Dogs were almost never getting angry unless they had the "Mean" trait, so I've made a few changes that should make anger a more common emotion. I'm going to keep an eye on this and will readjust if dogs are getting too mad all the time!
  • Using the scroll wheel to adjust object scale in Decoration mode should now feel much smoother.
  • Mystery goals now show their names. This should enable players to chat about them and ask for help without looking up a list of all hidden goals, and may also provide some hints for how to achieve them. The names themselves aren't really spoilers and were easy to look up on Steam, so this change should only make things a little more player friendly while preserving mystery for those who want.
  • The cleanup button in Decoration mode now cleans up puddles as well.
  • Planum Mirabilis now makes a dog wide as well. There was previously no existing flora that would reliably make a dog wide before the player had completed the wide dog goal, which many found frustrating and unfair. This should enable players to more purposefully achieve their wide dog dreams without relying solely on luck.
  • The game now enforces a minimum resolution to prevent issues where players' game windows were accidentally getting set so small that they could no longer navigate the in-game options menu to increase the window size again.
  • Made some adjustments to camera movement calculations such that these movements should now be more consistent across framerates.
  • If you try to pan the camera while focusing on a dog, the game now attempts to seamlessly exit dog focus mode while leaving the camera roughly where it is, which allows for much finer camera control, especially in the new photo mode.


Bug Fixes:
  • Fixed an issue resulting in dogs seemingly randomly developing an uncountable number of back legs.
  • Speculative fix for some non-english computers exporting dog codes with inflated ages, causing the dogs to die immediately after being imported regardless of original age. I wasn't able to reproduce this issue but if the cause is what I think, this problem should now be solved.
  • Fix for an issue that caused the game to initially fail to localize correctly if the game was played by someone whose operating system was in an unsupported language.
  • Made fixes to leg size calculations that were causing dogs with bodies shorter than a certain threshold to automatically have their legs set to the smallest size possible. These tiny legs are still possible through genetic manipulation but will no longer be the default.
  • Fix to prevent dogs from grabbing cocoons and bringing them into dens, which would result in issues if the dog attempted to hatch while inside.
  • The close menu button should now properly close the radial menu when using a gamepad.
  • Fixed an issue that could cause infinite loading screens in the event the game tried to migrate an existing dog with invalid genetics.
  • Fixed an issue where "mega default" dogs would appear in the event a dog was missing a looped gene. These genes are now generated on load if missing.
  • Idling on the main menu no longer contributes to the "time played" goals for the last opened save.
  • On-load fixup for files that saved with more than the maximum allowed number of dogs.
  • Fixed rare timing issue that could cause the game to softlock in the event that a ghost auto spawned at a very specific timing interval during the cocoon hatch sequence when there were already 10 dogs in the world.
  • The camera cursor should now be set to the correct icon when panning the camera in Construction mode.
  • It should now be way less common for your dogs to start digging while in mid-air.
  • Fixed a grammatical error with one of the in-game flora descriptions.
  • Poop is now correctly affected by gravity machines.
  • The pet/grab swap key binding in the HUD now properly updates right away when you switch the in-game language.
  • The pet/grab swap key binding in the HUD now properly updates right away when you swap between gamepad and mouse.
 

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Arcane
Joined
Jul 5, 2013
Messages
913
Automation Options Update v1.05.00

Final gameplay update (but it's not the end!)

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Hello, hello! I've been quiet for a bit but a lot's been cooking behind the scenes. I realize that this blog post's subtitle might sound a bit scary, but please read until the very end for all the details!

This update brings you a feature that I've been wanting to put into the game for a very long time. I'd originally tried to get this in for the Early Access launch, but it proved too complex and I didn't get time to work on it again until now.

Automation Options:
  • This is a new sub-mode of the main game that you can enable/disable at any point by toggling a new button on the top-right corner of the screen. When turned on, the game enables a whole suite of options aimed at automating aspects of the simulation to turn things into a more passive, screensaver-like experience suitable for chilling out in front of, running on a second monitor, or even streaming.

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    All of these options are adjustable, so you have a lot of control over the experience. You can run this mode to have the game mostly play itself, or you can choose to automate nothing except dog poop cleanup. It's up to you!

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    The sub-feature I'm most excited about with this new mode is automatic breeding. Automation Options introduces a new breeding system where dogs will automatically lay fertilized eggs that hatch in the pen, letting entire dog lineages progress without ever having to enter Breeding Mode!

Game Adjustments:
  • Petting a cocoon to increase a dog's mutation rate should now have a vastly increased effect. I audited the system and discovered that it was not doing nearly as much as it should have been.

Bug Fixes:
  • Fixed a loading softlock that could occur in the event that your computer's system time got set backwards since the last time you played. This had to do with how the game would search for automated backup save files and would result in an infinite loop of trying to find the oldest file. This could have resulted in rare softlocks for users switching time zones, or during daylight savings switch-overs.
  • Fixed an issue where tutorial prompts would not automatically update when switching the in-game language.
  • Fixed an issue that resulted in the toybox "new item" notification icon not properly displaying/hiding itself when switching save files. This icon should now correctly show and hide itself to match the state of the current file you have open.

And with that, the big news...

The subtitle is true, this update marks the end of active Wobbledogs development and gameplay updates. I'll explain more in a second, but first I just want to say that this is not the end you might imagine! Not only will there still be a few more content packs being released to all of you for free in the future, but there are also a few more exciting things happening behind the scenes with announcements to come!

But it's true that feature work has ended. I've been working on Wobbledogs for a very long time. 7 years, in fact. It released on Early Access 2 years ago, and it's been fully released for over a year. It's been my full time job this entire time outside of a few short breaks and brief side gigs. There is of course more that I could add, but that would be the case even if I worked on this thing for the rest of my life. I'm proud of where the game is at. I love Wobbledogs and I'm beyond happy that I got the opportunity to bring it this far. There were many many points during development where I nearly quit, and where I wasn't sure things would ever come together, but I'm happy I was able to stick with it.

The community that's grown alongside this game has been so wonderful. Putting a cap on development is bittersweet for me because although I'm proud of where the game is at and excited to move onto new things, I also know that many of you will be disappointed. I don't like disappointing people, and it's hard for me to make this decision knowing that I will be. In the end, however, I also recognize that I'm very lucky. To have a community that cares this much is special. I know there are many of you who would excitedly wait for updates for as long as I kept putting them out, and that's not something to take for granted. Your enthusiasm is what's allowed this game to grow.

That said, my time on Wobbledogs is done. It's been great, but I was never going to be able to work on this forever. There are still more games I want to make, and with the support that Wobbledogs has received, I'm lucky enough to be able to keep on making them.

I'll be around for the next few weeks to keep an eye on things and fix any new bugs that might've popped up from this update, but after that it's time for me to relax a little and give myself a very very long vacation :')

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Thank you all so much, and I hope you'll all look forward to whatever it is I end up making next!

Keep on wobbling.

-Tom
 

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Arcane
Joined
Jul 5, 2013
Messages
913
Wobbledogs Aquarium Update v1.05.00a
Design a desktop doggy aquarium.

Hey everyone,
We bring you a veritable treasure trove of trinkets and treats to bestow on your Wobbledogs with today’s Aquarium Object update.

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From aquatic plants, pots, pellets, and pebbled floors to treasure chests, skulls, rocks and starfish, the new update allows you to create your very own aquarium for your mutant mutts to wobble around in. And for added aquatic ambience, add a gravity machine!


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The full list of new objects are below:


  • Fish Pellet
  • Snail Shell
  • Polished Stone
  • Fish Net
  • Natural Pebble Floor
  • Premium Pebble Floor
  • Fishy Wallpaper
  • Vinyl River Wallpaper
  • Vinyl Plant Wallpaper
  • Ceramic Pot
  • Driftwood
  • Moss Ball
  • Wavy Neon Plant
  • Funky Neon Plant
  • Spiky Neon Plant
  • Tall Plastic Plant
  • Spiky Plastic Plant
  • Leafy Plastic Plant
  • Rock Arch
  • Decorative Skull
  • Plastic Starfish
  • Treasure Chest
  • Rock Stack
  • School of Fish

The Wobbledogs Aquarium Object Pack is available now as a free 'pupdate' on Steam.
 

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Arcane
Joined
Jul 5, 2013
Messages
913
Go Wild in the Aisle – Grocery Store Pack now live!

It’s time for some retail Tomfoolery with the latest Wobbledogs ‘pupdate’! Fetch some fresh excitement from the fridge as you create your very own supermarket, where the only thing wilder than the aisle layouts are the wacky mutant mutts fighting over the freebies. Who knew that managing mutant mongrels and marketing mutt meals via the free samples table could go paw-in-paw?

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The new ‘Superbarket’ content pack allows you to indulge your entrepreneurial spirit in creating the grocery store of your dreams with new items including toys, wallpapers, carpets, and a warehouse full of placeable items such as shelves, signs, and trolleys.


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You’ll find the shopping list of great grocery store items below. Check ’em out!

Food:

• Sample Cup – This is dispensed when you click on, or a have a dog bite, a Samples Table. The Sample Cup includes corresponding new flora.

Toys:

• Grocery Basket
• Checkout Divider
• Hand Scanner

Wallpaper and Carpet:

• Supermarket Floor
• Checkered Market Floor
• Cute Market Wall
• Fresh Market Wall

Placeable Objects:

• Samples Table (Dispenses Sample Cup food item)
• Candy Display Rack
• Magazine Display Rack
• Self-Checkout Station
• Shopping Cart
• Mop & Bucket
• Wet Floor Sign
• Bag Dispenser
• Bulk Soup
• Dairy Display Wall
• Frozen Foods Display Wall
• Meat Counter
• Fruit Display
• Veggie Display
• Canned Goods Display Shelf
• Cereal Display Shelf

The Wobbledogs Grocery Object Pack is available now as a free 'pupdate' on Steam.

If you’ve got the update and have created your own super supermarket, do upload screenshots so we can share our favourites on our social media channels!

Wait! That’s not all… From now and through to 18:00 BST on Sept. 13th, you can save a deal busting 50% on Wobbledogs here on Steam. So, if you or a friend haven’t yet picked up the mutant mutt sim that everyone’s raving about, now is a great time to get it!
 

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