Die Allied Schweinehund!
It's weird that a contemporary singleplayer FPS starts on a high note. As expected, though, the stuff that came afterward was pretty sucky.
You know that video of the guy entering the room and the enemies just slowly walking toward him and repeatedly stabbing him without doing much damage? Well, that's not just the case for that room. That is the enemy AI behavior for an entire level.
Jesus fuck
Not sure why, but i'll spoiler this just in case
With that youtube ending, wonder what happens if you don't stab the heck out of him and just run off, would be interesting to have the not gory death being the err "good" ending, i mean the cannons gonna wipe him out anyway
That'll probably be asking way too much from popamole.
Maybe sexbad can test if its doable as he's playing the game.
How about perfomance / true system requirements? Did anyone play it on some weak hardware?
So I take it this game is total garbage even if I kinda enjoyed Wolfenstein 2009?
So I take it this game is total garbage even if I kinda enjoyed Wolfenstein 2009?
If you enjoyed Wolfenstein 2009, you are the garbage
No it's not. It's not a "non-linear" shooter by any stretch of the imagination, but as soon as you hit the Castle level (about 45m in) the levels open up very slightly, with opportunities with stealth and flanking attacks via secret passages. The Poland-Berlin border checkpoints level is basically a series of open courtyards with patrol routes and gun emplacements dotted around, giving the player a chance to consider the best route. It's no more linear than FEAR or the original RTCW with the exception of having portions of the level blocked off behind you.