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- Jan 28, 2011
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https://store.steampowered.com/news/app/784150/view/3062989664746873711
New version 0.8.4.17
Helicopters and undergrounds
The new update of Workers & Resources: Soviet Republic introduces helicopters that work with construction offices, hospitals and fire stations. Operate the helicopters to help extinguish fires even without workers, serve as transportation at hospitals, and assist with construction at unreachable construction sites.
In addition, the new upgrade now supports underground infrastructure using a special mode that allows you see what happens underground.
Another update that was added was the rain and the dynamic sun when starting a new game or changing the settings for an existing game. This offers a different ambiance allowing you to see Your Republics in a different light and weather.
New Features in Content Update #7
0.8.4.17 - Major changes
- Helicopters (works also with construction offices, hospitals or fire stations)
- Underground mode (you can see what is under the ground with special mode)
- Underground pipelines
- Pedestrian underpasses and overpasses
- Rain and dynamic sun
- Wind and solar power plants
- Curved bridges and many other small improvements
0.8.4.17 - Minor changes
- Helicopters
- Ability to set what resources can carry the vehicle or train, also per wagon
- Fences support, first implementation (for now only as decorations)
- Key for shooting a screenshots and time elapse support
- Pedestrian infrastructure - overpass and underpass, bridges and tunnels
- Rain, sunlight and wind weather parameters, and added rain effect with volumetric fog
- Added solar, wind and gas power plants
- Favorite vehicle selection
- Favorite building selection in the workshop menu
- Possibility to set favorite workshop buildings from the classic building menu
- Game was optimized, you should get more FPS with bigger maps
- Scalable windows
- Detailed walking paths for citizens within the buildings
- New old city buildings
- Buildings like construction office, woodcutting post, etc. which handle the working vehicles, now they have fuel storage and possibility to refuel vehicles inside building
- At end of year you are prompted in case inflation is high to cu the prices by /100 (this is also available at debug functions)
- "Near snaps" just like for rails was added to roads and pipes
- Possibility to place the underground pipes and heating pipes
- Topographic terrain elevation added into wireframe display
- If overlays are enabled for electricity, wires should be colored to red according to consumption
- Underground mode
- New window for save and load game in the game
- Possibility to auto-finance construction by groups
- Added notification about missing electricity, heating, unemployment, traffic jams etc.
- Added possibility to draw patches on ground - it is only decoration
- Added new vehicles (huge capacity flat bed truck, Yugoslavian vehicles, and one bulldozer)
- Revised vehicle loading/unloading code, now if vehicle have specified unload specific resources and wait until unloaded, in case all of specific resources unloaded, vehicle should move to next stop, same if vehicle have specified to load specific resource, if there is no more space for those resources vehicle should move to next stop even not fully loaded with other vehicles
- Now when there are added small amounts of resources to the loading station, vehicle will not stay at station unless specified "wait for load" flag
- Terraforming and building placement is now possible over the tunnels
- Now by default all workshop buildings have the game's border even they have defined imagegui, in case your item have the proper border you can define $GUI_NOBORDER flag in the workshopconfig.ini to process with the classic way (where image is no scaled down and no border is added)
- For modders: Added animation support for other buildings factories/power plants/attractions/pub/shop/playground/church/cinema .. added token for animation speed in frames per second - $ANIMATION_SPEED_FPS 30.0 (default value is 30.0)
- Now when building get destroyed by fire is possible to rebuild it
- Now there is difference between the electrified railroad bridges and not electrified. If you will open new version all your finished bridges will be transformed to electrified version automatically. You can use electrified railroad tool to upgrade non electrified bridges into electrified version (similar as road trolley bridges)
- Possible to sell vehicle or demolish building by pressing DEL key
- Window of infrastructure construction now display proper icon
- Now quality for source is mentioned when building is placed
- Fixed problem about DO office can send the vehicle to load fuel at cargo harbors (for example) and struck there
- Sorting of vehicles according value, type, speed, etc.
- Sorting of resource price at statistics or custom house
- Schedule you can copy now even into window of road depot