Did they release a 1.0 changelog yet? All I saw were some youtubers with 1.0 early/preview builds hyping changes/new things (won't watch them, don't have time for that) but not a single mention of actual new additions in text form anywhere, besides I think 2 new buildings in the official blog - an amphiteatre and football stadium IIRC. Although I don't expect much more than that besides more scenarios and maybe some new vehicles (especially western ones to fill in some gaps in those).
I've been playing this autistically for a month, on my second realistic mode (honestly the only way to play the game, although I am playing with no demolition, no maintenance and no winters
![:M :M :M](/forums/smiles/bird.gif)
) start now , made it from 1960 to 1994. I only had a bunch of food shortages, blackouts, water shortages, housing shortages, a foreign debt/interest related crisis, even a fuel crisis (despite having a refinery geared for export, of course), only thing missing for the authentic full gommunist centrally planned experience were toilet paper shortages. Maybe Czechoslovakia never had those and that's why TP isn't in the game, seriously wood+chemicals>paper and the tyranny of choice between using paper for either toilet paper or propaganda brochures/party newspapers (which partially fullfill the citizen need for TP but boost loyalty, maybe) should be in the game.
Still this game takes the fun parts from transport tycoon, various logistics/economy games (what I like to call supply chain management games, like Settlers 2 etc.) and sim city mashing them together into something both unique and in many areas accidentally(?) authentic to the theme/source material, in addition to catering to slavs with the vehicle selection which seems to be a "the best of/iconic" pick from every eastern block country. That and by accident or not I ended up making some city/industrial layouts that remind me of IRL ones from my city and elsewhere rather than gamey ones.
Also realistic mode for such a "simple" to describe difference changes so much. You start doing stuff like building/planning detour routes, planning things to be built in phases or futureproofing infrastructure (always have a spare water/power/sewer switch) and suddenly there's just so much stuff you need to consider because it takes time to ship stuff around and build it, and you realize just how much depth all the various systems have when working together. Only problem is that it's kind of slow (at least in a no pre-existing city start) so very time consuming.
Also some of the music is fire comrade (wish it had more tracks, not just in this style, maybe some jazz also):
RPS mentions the day 1 Biomes DLC only has 3 fixed maps, one for each biome and no random map options which is
https://www.rockpapershotgun.com/workers-resources-soviet-republic-review
tl;dr I like gommunist trains and trams.
![I am a happy Troll boy :happytrollboy: :happytrollboy:](/forums/smiles/happytrollboy.png)